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NEXT BUG FIXES 1.51, BASE RECOVERY, SQUID SHIPS, TECH & NANITES in No Man’s Sky

Howdy folks, just a short video today on a bug fix patch coming from HG for No Man’s Sky NEXT that addresses some of the issues players have been facing since the launch. It has come extremely quickly as it has been on the Experimental BETA test on steam since the night of the launch, which all steam players have the opportunity to opt into. So here are the notes: Fixed a crash in creature routines Fixed a crash when multiple players put ammunition into a refiner Fix for occasional crash when receiving mission rewards Fix for crash when adjusting anisotropic filtering settings in the graphics options menu Fix for potential crash in geometry streaming Improvements to texture caching for AMD GPUs Fixed an issue where some players still had physical Nanites in their inventory that could not be spent at vendors So this is the first of the fixes that really needed to happen and was affecting a lot of people, glad it’s sorted and those nanites should now correctly be added to your currency count on the top left! Granted players nanites when they dismantle their Obsolete Technology – spend nanites on new upgrades in Space Stations Now this is certainly good, but i’m sure all the players who dismantled their tech before this patch goes live will be pretty peeved, so just in case: This is a Public Service Announcement! Do not dismantle your obsolete tech, until this bug fix patch has gone live on your platform, if you are on PC you can opt in and download the update early, though be aware, that experimental patches are usually a little unstable, but the whole game kinda is at the moment so it’s not that big of a deal.

The obsolete tech now grants a total of 50 nanites per dismantling, could have been more, but better than nothing. Added a tutorial mission to guide players through the restoration of their old base Here we go, this was needed as lots of people missed the initial mention of your base being cached as you first logged in if you are a returning player, and even if you caught that message, it didn’t really tell you how to go about doing it. Well, earlier, I spent more than 8 hours trying to do it on the experimental patch, which may be why it still hasn’t gone live yet, even on the experimental the quest doesn’t work, but as soon as it does, ill be sure to let you all know how to sort it. Fixed an issue where players were unable to build Frigate Terminals in Creative Mode Another bug I heard of from a fair few in the comments, in creative mode, people were not able to build the Fleet Command unit on their freighters, and the Fleet command unit is absolutely required in order to send your frigates out on missions, so yeah, good fix! Fixed an issue where S-Class ships changed appearance Yes, yes, yes! this explanation doesn’t do it justice, what this actually means is you have your squid ships back! Here is a winning photo of me standing on top of my beautiful squidydoodles!, isn’t it glorious! So on that note…

This is ANOTHER… Public Service Announcement! do not get rid of the replacement for your squid ship that you have in your freighter from your legacy save, once this patch roles out, it will turn back into your beloved squidydoodles!!! Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base I can confirm that you can indeed build the base cache on your freighter, infact, I’m not sure why but you can build multiple… I think they over compensated a little.

Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded. Well, this is no good, I’ve missed out on nanites shadangit! And just in case you interpreted that wrong, before this patch you didn’t keep more tech, you just didn’t get an obsolete Tech module to dismantle, for me at least this affected my Hazard protection thetas, all dang 5 of them, I miss being able to breathe underwater for 10 minute oh so muchly. Improved the mapping of old substances to new substances during the save upgrade. Please note this does not apply retroactively to save games that have already been upgraded. Yet another good fix, at least for those who haven’t yet brought over their old saves. This one is refering to the way the game gave you substitutes for what you had that no longer exists, many people lost a whole crap tonne of resources, as did I, and ended up with some strange replacements.

I for one have no idea what that 20 aronium was before the update hit. And that’s it for the patch notes. If you want to get in on the experimental fun on steam simply right click no man’s sky in your game library, select properties, go to the BETAS tab and enter the access code 3xperimental, that is Experimental, except the e at the beginning is the number 3. Then check code and select Experimental from the drop down box.

That will make it so steam will download experimental patches, it’s how I always have the game. Thanks for watching folks, expect guides rather soon indeed, oh and Patreon, Discord, Like, Share, Subscribe, Comment, all that jazz. Catch yer later my doods.

As found on Youtube

The post NEXT BUG FIXES 1.51, BASE RECOVERY, SQUID SHIPS, TECH & NANITES in No Man’s Sky appeared first on Freetoplaymmorpgs.



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NEXT BUG FIXES 1.51, BASE RECOVERY, SQUID SHIPS, TECH & NANITES in No Man’s Sky

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