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Holosuit: Defining full body VR tracking

Holosuit

Theme parks and animated studios were where full body tracking was dominantly used. But now thanks to affordable gyroscopes, motion sensors, and accelerometers users can now experience that feature through Holosuit. There are a number of variants of this model in the consumer market but the one developed by Kaaya Tech is the most flexible. It is called the Holosuit and we at Juego Studios actually developed a robust Saber VR game for the suit. We have incorporated three basic attack and defense gestures with a visual representation. Using these gestures the player gets to duel with another enemy and defeat them after garnering their movements.  

Holosuit characteristics

The Holosuit essentially consists of a full body tracker having a jacket, gloves, pants with sensors which track movements. To induce force feedback to get the feel of a virtual object to the wearer of the Suit there are haptic excitors. It also comes with programmable buttons that correspond with computer, wearable, smartphone and tablet controls. Holosuit virtualizes one’s body after which the 3D space in the environment can be interacted with. Touching nearby objects and pointing faraway objects can be accurately realized through the haptic excitors in the suit. Holosuit really transforms the way we interact with 3D spaces. There are two variants of this suit namely –

1) Holosuit Pro has 36 total sensors, 9 haptic excitors and 6 firing buttons.

2) Holosuit just has 26 sensors with a jacket/jersey with 9 haptics and 6 buttons intact.  

Suit capabilities and the Saber game

The suit captures the entire motion of the body including that of feet, head and fingers and can transfer it to an avatar or robot in real time. In our development this was a critical aspect that we got right. The true extent of the suit’s capability can be realized in the firefighting, nuclear disaster and hostage rescue situations. Holosuit is a better alternative to the physical simulators normally used in defence equipment.

Our SDK development is so precise that Holosuit that it has the ability to garner human touch with flawless precision for the Saber game. Judging the capability of the suit we could say that it could also be used in real world golf game. Here you can be trained in virtual world and record your motion in the real golf course using the suit. One can even share this full 360 recording with their coach who can play, pause and rewind the golf drives. There is also a cross platform Yoga app where users can store various yoga poses. After storing they can do these yoga poses while wearing the suit. If they deviate from the pose then haptic excitors will vibrate in the part of the body they went wrong and intuitively guide them in the right pose. It is these same haptic excitors which will vibrate when users are hit with the virtual saber in our gameplay.

The suit is used much in upscaling the factory workers and training of defence personnel on latest equipment. It is being used to train paramedics for emergency situations. We greatly utilized the low latency capabilities of the suit. The movements we did on the suit were reflected on the PC almost instantly. Moreover even a minor shoulder shrug or knee jerk could be acutely captured by the sensors. It is through these capabilities that the players of our Saber game could get real time response from haptic excitors and their actions could be neatly read from the sensors. This was the reason why the game was so relished by the players.  

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The post Holosuit: Defining full body VR tracking appeared first on Juego Studio.



This post first appeared on The Rising Popularity Of Strategy Games, please read the originial post: here

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