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The Mine and the Ore Mall


It is YAPAM time! 

Yet Another Post About Mines. 

(Sorry for the poor joke)

  1. Is it worth spending energy and gems in the mines?
  2. What creatures and heroes should you buy with your ore?

The Mine is a place under "Secret Region" where you can spend energy or gems to collect ore and creature shards. It gets unlocked at level 25. This post is about how best to make use of this awesome feature.

Energy Mine - Worth It!

Energy mine is certainly worth the trouble for free-to-play players.

For one, you get 4 star hero shards from the ore chests . It is good to level up your Predator and Berserker early on. Both are extremely good heroes at level 10 and useful for Grimoires and Guild Maps.

Secondly, you can get Mythril Drone. Drone should be your first purchase from the Ore Mall before any of the Heroes. This card will help you tide through guild maps and amass gold required for melding and leveling up your creatures.

Thirdly and most importantly, you can buy 5 star heroes from the Ore mall.



These are the best Ore heroes ranking by my experience

  1. Armageddon
  2. Oceanus
  3. Spirit Arbiter
  4. Vile Songstress


Armageddon can help you beat some difficult Explorer Map levels and Trials. He is good at level 1 itself because he permanently removes enemy cards from play. There is a whole guide about Armageddon here.

Oceanus is very good from level 5 onwards. He works well with all kinds of deck and wrecks your enemy with his own cards.

Spirit Arbiter is good only at higher levels. Once she reaches level 6 or 7, she  could remove multiple cards from play. She is terrific. Not recommended as the first hero because it will take you a long time before you can level up and make use of her.

Vile Songstress is good at level 4. She is regarded as the strongest Ore hero by many. However, in my experience, she is weaker than Oceanus and Armageddon.

Alchemist requires very specific deck with a lot of magic. I wouldn't recommend her.

Odin, Thor, Hydra and Blademaster are completely useless. Don't spend your ore on them unless you are getting one of those for a guild map deck.

I recommend finishing the mine daily at least until you have your first good 5 star Hero.


Creature Cards


Mythril Drone is the only creature worth spending your ore on. 


Mythril Drone - Must Have.
Jormungand is waste.
Dusk Huntress has Delay 4, but she will turn obsolete faster than you think.Sea Wizard is good, but not a game changer. You can also get her from Guild Map 6.
Oinari has 6 turns timer and she does nothing on the battlefield. S[Revive] is only a slightly better skill than [S]Disposal. Not worth 25,000 ore.
It is a shame that Deck Heroes gave S[Revive] to the awesome mythical character Oinari and gave [Revive] skill to a card named 'great mystic'.



The Gem Mines


I'd recommend starting on the Gem Mines only after you are full on Alice Bond. Until then save all your gems for Alice Bond only.

The gem mines are good until the first chests. The second chest usually drops some useful creature shards that include Kitsune, Kumiho, Great Mystic, Hypolyta, Paragon, Arch Deva and Revenant. Do not exchange these good shards for ore. Once you are full on Alice Bond, you can do the gem mines daily and finish these creatures multiple times.

The gem mine chests have a very very small chance of dropping full creatures as well.


Let us know what you like or dislike about the mines. Cheers!





This post first appeared on Deck Heroes, please read the originial post: here

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The Mine and the Ore Mall

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