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A developer’s guide to rendering performance

When we look back over the history of web Performance we see a heavy focus on reducing the number of requests and getting files to the browser quickly. Our platform has changed a lot, and while optimizing for network performance remains a crucial part of our jobs, we now have to broaden our performance horizons. Our users also expect smooth scrolling, animations and interactions, even on mobile devices. In short we need to deal with not just how quickly our sites and apps load, but also how quickly they run.
In this session Paul takes a lightning tour of how Chrome converts the DOM into pixels, see how our code affects its workload, and arrive at a modern workflow for finding (and eliminating) rendering bottlenecks.

Paul Lewis | A developer’s guide to Rendering Performance | Fronteers 2013 from Fronteers on Vimeo.



This post first appeared on AgilesWissen, please read the originial post: here

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A developer’s guide to rendering performance

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