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Digital Business Simulations: “Game” or Powerful Learning Tool?

“What’s in a name? A rose by any other name would smell as sweet”

In William Shakespeare’s play Romeo and Juliet, Juliet argues that it does not matter that her partner Romeo is from her family’s enemy house of Montague and that his last name is Montague.  Her point is that It’s just a name and the name shouldn’t impact their desire to be together.  Unfortunately for Romeo and Juliet it really did matter and as we all know, things didn’t end up so well for them.

In today’s evolving world of Talent Development, the disruption of going digital continues to change the way people learn and apply new skills.  The term “gamification” unfortunately remains a significant part of the training and development lexicon and let’s be honest, too many companies push the concept of gamification because they believe Millennials and Gen Xers will buy into a Learning process that is hip, cool, and “gamified”.  I happen to believe that is a ridiculous argument and using the term gamification as a tool to sell training is bad business.  Great content, great experiences, and great methodologies of learning are what’s important, not the name you call it.



This post first appeared on Advantexe Advisor, please read the originial post: here

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Digital Business Simulations: “Game” or Powerful Learning Tool?

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