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Ride Zero Review (Gaming Vault)

What if a game that mixes anime mecha girls, arcade-style shooter, and rhythm together? You will get Ride Zero, a game released by LoadComplete from Korea. The company was also famous for its Crusaders Quest game which is a 2D puzzle action RPG. Since I enjoyed playing Muse Dash, hopefully, Ride Zero will bring the same enjoyable experience with its content.

Story and Design

The visuals feel like I’m playing an old school arcade shooter which is kinda nostalgia and the artwork of each character is actually quite impressive. Animations are pretty smooth and there are no advertisements if you complete a Song which is very convenient compared to most free-to-play games I have reviewed. You only get to play as R-0 in the game which kinda sucks, considering there is no feature to choose other playable characters in the game.

This is actually a first for me, when I went through the story Mode of the game, the dialogue actually contains profanity which is kinda shocking to say the least(lol). But other than that, the story is nothing interesting really and there is no voice dialogue. There are also spelling and grammar errors in the game but these are minors mistakes which hopefully they will fix in the future.

Gameplay

There are five types of notes in the game such as the single orange orb which you can tap once on the screen, the dual orbs (2 orange orbs connecting together between the line) which you have to tap both at the same time and the one that looks like a snake where you have to keep tapping on the screen until the end of the tail. In terms of the location of your taps, it will not matter in this game so you don’t have to worry unlike most music games.

Every successful tap/taps will increase your combo count, thus gaining points. It also fills the fever gauge which once its full, the combo multiplier will increase from 2x and so on. Basically, the higher the combo, the more points gained for every successful tap/taps. There is also a shield gauge which every unsuccessful tap/taps will reduce the shield gauge and the song ends if the shield guage reaches 0.

You can choose which music to play in the standard mode. There are more than 20 songs to choose from, ranging mostly from techno and trance, to rock and even K-pop. It is also quite easy to unlock songs by using coins which are easily obtained through quests, episode mode(more on that later) and by playing songs. There are four types of difficulty in each song ranging from easy to extreme.

I honestly think that after playing most of the songs, it is actually quite easy to get ‘Perfect’ and full combo compared to most music games even on extreme difficulty. You can also adjust the sync settings to your preference which is nice.

Regardless if you are able to finish playing the song or not, you will be put to a result screen to check your stats like the amount of ‘Perfect’, ‘Good’ and ‘Miss’, your rank which ranging from F(worst) to SS(best), LP and items obtained and your overall score for the song. You can also obtain emblems for each song and difficulty such as:

  • CLEAR – Clear stage at least 1 time
  • PLAY X10 – Play at least 10 times
  • ALL KILL – Kill all enemies
  • ALL COMBO – Clear without any miss
  • ALL PERFECT – Clear with 100% ‘Perfect’

There is a ranking system where your overall rank is determined by the amount of LP you obtained. There is also a weekly ranking system where the more you play, the higher your rank which you can obtain for various rewards. The grade system works similar to the weekly ranking but the difference is that your LP will not reset every week and upon reaching a certain amount of LP increases your tier from Bronze (lowest) to Master (highest).

Supporters

The supporter system is kinda confusing. You can obtain supporter cards by just playing songs which have a chance to obtain or by summoning using coins, tickets or gems. Each supporter has its own power, a set of suggested songs and skills to unlock. What is confusing is that I have no idea how power affects the gameplay of a song which they did not explain in the description other than increasing your LP gained. You can upgrade these supporters if you have duplicates of the same supporter and required crafting materials.

Other modes

Other than the standard and story modes, there is also the episode mode and the chaotic mode. Episode mode is basically a side story with all the characters you have encountered during the story. Each character has its own requirements in order to unlock their episodes which you also have to complete a range of songs to obtain special dialogue and rewards. The chaotic mode is just completing special tasks to obtain titles which you can equip for special effects but these are actually way harder.

Verdict

I honestly think that by far, this game is one of the easiest music games I have played. Even though there are some known issues that have to be addressed, it is actually a solid game for me. If you want a casual music game, this game might be right up your alley.

The Good:

– Simple controls and impressive animation

– Decent ranking system

– Lots of songs to choose from and easy to unlock

The Bad:

– Spelling and Grammar errors

– Supporter system is confusing and has little effect on the game

– Lack of events

You can check this game out by clicking here!

The post Ride Zero Review (Gaming Vault) appeared first on Gaming Vault.



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