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How GMs Can Handle Player Revolt Situations

How GMs Can Handle Player Revolt Situations

In response to this post by Kyrinn S Eis+ I offered some thoughts on how I recommend handling Re-Do's in Tabletop RPGs... This can come up when a player, or players, feel disatisfied with the results of a Campaign, or some specific event within a campaign... one that threatens to derail the game and cause a player-revolt... Here's what I wrote: Situations like this are tricky. It depends a



This post first appeared on Elthos RPG, please read the originial post: here

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How GMs Can Handle Player Revolt Situations

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