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Radeon RX 560 has two versions with different count of shaders

The Radeon RX 560 are undoubtedly one of the best graphics solutions that can be found in the mid-low market, since you can buy for less than 100 euros in the 2 GB version of GDDR5 and for about 120 euros the 4 GB of GDDR5.

Its performance is similar to that of a GTX 1050 although the results can vary greatly depending on each game in particular, so when choosing between one and another is a good idea to take stock of the titles that matter most and decide accordingly .

The standard version of the Radeon RX 560 has improved specifications with respect to the Radeon RX 460 , as they have:

  • 1,024 shaders.
  • 64 texture units.
  • 16 units of rasterizado.
  • 128-bit bus
  • GPU at 1,175-1,275 MHz.
  • 2 GB of GDDR5 at 7 GHz effective.
  • TDP of 80 watts.

The case is that AMD also offers a version with the graphic core reduced to 896 shaders and 56 texture units that maintains the rest of the specifications. Thanks to this change it yields less but also consumes less and makes it possible to create models that do not need an additional 6-pin connector.

It is a good idea since this allows broaden catalog and give options to those who have power sources little powerful, but it seems that the assemblers are not properly differentiating those versions of those that have 1024 shaders.

That is why we wanted to make this article explaining the situation and the reasons that have led it. If you are going to do with a Radeon RX 560 review the specifications well before buying and keep in mind that the standard models with 1024 shaders have the 6-pin power connector.

The post Radeon RX 560 has two versions with different count of shaders appeared first on Worlds Best News Network.



This post first appeared on Pado, please read the originial post: here

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Radeon RX 560 has two versions with different count of shaders

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