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DP’s Games Crunch 2019 Part #2
2020-01-12 09:52
The turn of the decade has prompted me to revive this ‘year in review’-ish article series I began 11 years ago (has it been that long? Wow!). The list below catalogues my brief… Read More
DP’s Games Crunch 2019 Part #1
2020-01-09 09:52
The turn of the decade has prompted me to revive this ‘year in review’-ish article series I began 11 years ago (has it been that long?). The list below catalogues my brief thou… Read More
The Decline Of Super Monkey Ball
2016-11-25 14:21
“Because you’re asking ‘Why? Why are they in the balls?’ With this story, you’re going to find out why they’re in the balls.” —Marty Caplan… Read More
2016-11-18 08:40
[Originally written in 2014.] Thanks to the wonders of custom firmware I recently equipped my PSP with a screen capture plugin. All I have to do is press that useless music note button and&m&hell…Read More
2016-10-21 14:25
A few months ago I played through Startropics with my friends over at the VG Commune. We recorded a couple of podcasts together and I also wrote up a rough photo diary of the two Start… Read More
The Path Of Least Resistance
2016-10-08 03:08
It is as though we spend our whole life resisting, in search of the path of least resistance. Learning, though, requires that we abstain from the easy path and submit ourselves to struggle… Read More
2016-07-20 01:53
Click here to view the embedded video. Zootopia‘s differentiated animal society is a rich allegory that reflects issues of race, gender, and disability. Every element is anchored aroun… Read More
2016-07-15 11:58
Stolen Projects, the outfit which published Game Design Companion: A Critical Analysis of Wario Land 4, has recently closed. Yesterday I opened a Gumroad account to continue selling the book… Read More
2016-07-09 10:45
Click here to view the embedded video. I guess my writing hiatus is officially over now, right? I’m currently working through old notes and drafts, and so some of the short-form pieces… Read More
Introducing The Cave Of Ātman
2014-07-01 12:57
Play Here (in browser) “The Cave of Ātman is a sequential strategy RPG puzzler inspired by games such as Fire Emblem (GBA) and Jeanne d’Arc (PSP). A band of brave warr… Read More
2014-06-19 13:33
This video was too funny to pass up. For the first time in a long time I was completely satisfied by the E3 showing this year. Loads of great games and plenty of innovation. After hours of… Read More
A Few Comments On Mega Man 1-6
2014-05-12 00:55
Over the Christmas break, I burned through Mega Man Anniversary Collection on the PS2. It was the first time I’d ever played Mega Man, and now I’m a big fan of the series. A lot… Read More
3DS Demo Impressions Part #2
2014-05-02 07:23
You can find part #1 here. Fire Emblem Awakening Fire Emblem with the edges rounded off. Yusuke Kozaki’s character designs, an expressive localisation, and a streamlining of systems a… Read More
2014-04-28 06:53
Last Christmas, Santa gave me a 3DS. I’d been hoping I’d get a 3DS because Nintendo had their Super Mario 3D Land promotion going, where anyone who registered their system and a… Read More
A Few Thoughts On Another World (iOS)
2014-04-25 02:53
Another World is considered a classic in the video games industry, and rightfully so. The cinematic, rotoscoped cutscenes and minimalistic storytelling were groundbreaking for its time. The… Read More
2014-01-06 22:21
[NB: I've held onto this post for about a year so that I could publish it around the same time as Game Design Companion: A Critical Analysis of Wario Land 4. It's not particularly enlighten… Read More
And Here’s The Cover…
2013-11-15 04:16
So, here’s the cover for Rethinking Games Criticism. It was illustrated by Harry Plane. You can find more of his work here. I came up with the concept and Daniel (Purvis) recommended… Read More
2006-06-07 11:16
Ah, so here is that mysterious group project I’ve been working on. It’s something Richard and I have been discussing for years and is a seed for something that I hope develops in… Read More
2006-06-07 11:16
Updates. Updates. Updates. A few weeks ago, I finished the video you see above, and now I’ve made it public. If you like it, then please share it around with your friends. You won&rsqu&hell…Read More
2006-06-07 11:16
This essay builds off the points I made in the On The Book’s Structure heading in the How to Read This Book section of Game Design Companion: A Critical Analysis of Wario Land 4. You d… Read More
2006-06-07 11:16
As is probably evident by now, I’m currently on a writing hiatus. I’ve stopped writing since September last year and will probably remain inactive for the near future. I’m… Read More

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