What makes a game good? Its graphics? Its storyline? Its mechanics? Or some combination of all these components and more? What happens if one of these is missing, or didn’t quite meet expectations? Is the game necessarily bad? Or something else? These are the questions I had after playing Takume. A free-to-play game created by Talecrafter, the title was one I had followed closely on Twitter, eager for its release. I was immediately drawn to the gorgeous graphics and mystical nature that surrounded the game. I simply couldn’t wait to play it. Players take on the role of Takume, a young girl in a mysterious land. The game itself is something close to a point-and-click adventure, although walking simulator would also describe this title. It…
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