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Starfield is too polished, I miss Skyrim and Fallout’s bugs

Starfield surprised me. After Oblivion, Fallout 3, The Elder Scrolls Skyrim, Fallout New Vegas, and Fallout 4, I expected the new version of Bethesda’s Creation Engine to be, somehow, buggier. The bugs, for me, have become a fundamental part of the Bethesda RPG experience - if the studio makes a new engine, in the same way it allows for better graphics, sound, animations, and all that other stuff, it should also come with better bugs. Glitches in Bethesda’s games - and FNV, which uses Bethesda’s game-making tech - transcend issues of annoyance or irritation. They’re so consistent and so vivid and unique, that they stop being flaws. It’s like the scratching on vinyl, the artifacting on VHS.

Continue reading Starfield is too polished, I miss Skyrim and Fallout’s bugs
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