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Total War: Warhammer 3 adds tower defence to its survival battles and it’s perfect

It's hard to be too cynical about the climactic battles that conclude many of Total War: Warhammer II's campaigns. If a line of rotten shipwreck-automata blasting arm-cannons at spiky Dark Elves while a giant fish swims around your underwater battlefield doesn't make you smile, then you're as heartless as they are.

But these battles are also a mechanical fudge. 20 units with fixed health and vigour have a natural lifespan, and while the healing superpowers you often get to wield go some way to extending it, they're an inelegant, partial solution. Playing one of Total War: Warhammer III's new Survival Battles has made this clear to me. Pitched by CA as the game's 'boss fights', survival battles crib from tower defence games to create 40-minute spectacles that, on this evidence at least, fully deliver on what the devs intend.

I play as Tzarina Katarin of Kislev as she leads an expedition into the Realm of Chaos. Specifically, she's crashing Khorne's balmy summer retreat, the Brass Citadel. I need to take and hold three capture points to progress through the map to a final showdown, where an Exalted Bloodthirster (the biggest, angriest of Khorne's daemons) awaits.

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RELATED LINKS: Total War: Warhammer 3 release date, Total War: Warhammer 3 trailer breakdown, The best strategy games on PC


This post first appeared on PC Games News And Reviews From PCGamesN.com, please read the originial post: here

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Total War: Warhammer 3 adds tower defence to its survival battles and it’s perfect

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