Get Even More Visitors To Your Blog, Upgrade To A Business Listing >>

How SpecialEffect helps players enjoy hard games like Sekiro: “We see difficulty as part of accessibility”

Few other games get close to delivering the thrill, the sheer elation, of overcoming a boss in a FromSoftware game. The devastating lows of being pummelled over and over again by a Sekiro boss is matched only by the exhilarating glory of hard-fought victory. It’s a high that hardened Soulsborne players insatiably chase in the course of multiple New Game Plus runs.

As with other games like Dark Souls, you must submit yourself utterly to FromSoftware’s singular vision, or prepare to die. This has been the cause of debate recently as people on one side argue that there should be a Sekiro easy mode, while others say such an addition would tamper with Miyazaki and his team’s artistic vision. But what if beating this punishing slog through Sengoku Japan is not a question of skill but one of physical capability?

Mark Saville is the communications officer at SpecialEffect, a UK charity that specialises in using technology designed to help physically disabled people enjoy videogames. With eye-gazing tech and adapted controllers in their loadout, this Oxfordshire charity assist people in sharing in the intoxicating joys of videogames we often take for granted.

View the full site
RELATED LINKS: Sekiro review, Sekiro shinobi tools, Sekiro Treasure Carp scales


This post first appeared on PC Games News And Reviews From PCGamesN.com, please read the originial post: here

Share the post

How SpecialEffect helps players enjoy hard games like Sekiro: “We see difficulty as part of accessibility”

×

Subscribe to Pc Games News And Reviews From Pcgamesn.com

Get updates delivered right to your inbox!

Thank you for your subscription

×