Assassin’s Creed Odyssey will have multiple endings and over 30 hours of “interactive story-telling.” In a move that’s a clear attempt to double down on the RPG elements first introduced to the series in previous outing Assassin’s Creed Odyssey.
Creative director Jonathon Dumont says that while the game’s narrative isn’t an endlessly branching affair, some choices you might make in the short term will have an impact further down the road, suggesting that the game will have short-term, mid-term, and long-term decision making.
It looks a lot like Ubisoft are coming good on their promise to bring role-playing to the Assassin’s Creed series, so why not check out our list of the best RPGs?
In an interview with PC Gamer, Dumont says “you have some big choices that will influence what’s coming next, and the ending you can get down the road. Without promising millions of endings - that’s not the case at all - we are catering to your choices and how you play it.” Dumont also confirmed that you’re not attached to one faction or another, despite the fact that you play as a Spartan. Instead, you’re a mercenary, taking on jobs for both factions as you see fit.
The Ubisoft conference confirmed that the Assassin’s Creed Odyssey release date is October 5. Check out a gameplay trailer below: