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Why are Far Cry 5's drivers so appalling?

My new hobby is tutting at every other Driver in Far Cry 5.

“Gosh, look at that,” I mutter to my uzi. “That's so dangerous. They’re going to cause a crash.”

It’s a bit rich, of course, coming from the federal agent of chaos who almost single-handedly set off The Reaping and plunged Hope County into religious war. But they really are awful drivers. It was one thing to see a tuk-tuk careen across a Himalayan dirt track in Far Cry 4’s Kyrat, where passive dictator Pagan Min presumably didn’t enforce particularly stringent road safety. It’s quite another to see a version of that AI applied to big American roads, made of tarmac, painted with centre lines, and adorned with crash barriers and signs warning of errant deer.

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The Hope County Highway Code does not advise slowing down when spotting an accident up ahead. Turns out there’s an alternative way to avoid collision without losing speed, and it’s called swerving. In fact, one of the fastest routes to high-octane thrills in Far Cry 5 is not to attack an Eden’s Gate compound but to climb into the passenger seat of a civilian vehicle - or simply enable autodrive, giving yourself over to the Terminator of self-driving cars.



This post first appeared on PC Games News And Reviews From PCGamesN.com, please read the originial post: here

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Why are Far Cry 5's drivers so appalling?

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