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Why PC players should care about Rez Infinite

It feels like I’m coming up. I’m half way through Rez Infinite’s Area X, shooting at the ends of swaying tendrils which emanate from a segmented, metallic globe that hangs in space - itself highlighted by a flickering, hot-orange halo. Each time I destroy one of these blooming extremities, vaguely aquatic shapes burst out, darting off into the rose-tinged blackness. My homing shots - stacked on up to eight targets at a time - inevitably find their quarry, and when they do, each undersea abstraction bursts into a fizzing shower of blue and indigo particles. It’s all around me, and it’s wonderful.

They're not as good as Rez Infinite, but you may as well have a look at these other great VR games since you've spent all that money on a headset now.

Throughout, an insistent, thudding beat keeps time as I go about my business. The mix swells as each tendril expires, and when the creatures hiding in the final one fizzle out into darkness, the music rises again and I’m transported to the next level (in more ways than one).



This post first appeared on PC Games News And Reviews From PCGamesN.com, please read the originial post: here

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Why PC players should care about Rez Infinite

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