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Battalion 1944 is a classic shooter, “not a World War Two game”: hands-on and interview

Battalion 1944 was announced on Kickstarter early last year, inspired by multiplayer Shooters of the period after Quake III: Arena, but before COD 4: Modern Warfare. The pitch clearly struck a chord, as it went on to raise more than triple its £100,000 funding goal. The game was playable for the first time at EGX Rezzed last week, so I took the chance to ventilate a few Nazis and chat to developers Bulkhead Interactive.

What's at the heart of a great shooter? The best shooters on PC have the answer.

Battalion 1944

I'm put on the American team in a 4v4 deathmatch against other Rezzed attendees. After a few seconds I’m reminded of Call of Duty; times-to-kill are maybe a touch longer, but certainly nothing approaching those of arcade shooters such as Quake. Thanks to the small map, fast reloads and rapid respawns, Battalion shares COD's pacing. Exciting, sure, but I worry this is going to be something I've seen before.



This post first appeared on PC Games News And Reviews From PCGamesN.com, please read the originial post: here

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Battalion 1944 is a classic shooter, “not a World War Two game”: hands-on and interview

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