Firewatch? FILMWATCH, more like. That’s just a little joke in honour of a new movie deal signed between Hollywood production company Good Universe and Indie developers Campo Santo. Together they’re working on a big-screen adaptation of the latter’s understated adventure game about a fire lookout in the Wyoming wilderness.
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By great coincidence, on a hike shortly after the announcement, I came across a wad of paper stuck to a branch. It turned out to be an early version of Firewatch’s Script - and we’re pleased to present these excerpts to you now. It’s my belief they silence any doubt that Campo Santo’s conversational story can survive its transition to the silver screen with nuance intact. But I’ll let the script do the talking.
EXT. SHOSHONE FOREST - DUSK
In the beautiful orange haze of Wyoming’s national park, only the wind speaks. As the camera pans down from a sky filled with fluffy, idyllic clouds, it comes to rest on a lookout tower - the only man-made object on a horizon painted with peaks and the very tops of pine trees.