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Adventure Design Principles

Tags: adventure

I've been writing my own adventures for years as a game master, but I've never actually put my designs in a publishable format. That is changing, of course, as I work on my first published work. However, as I put the finishing touches on the Adventure, I keep going back through it to make sure it has all the elements of a memorable adventure that I would want in something I paid for. So



This post first appeared on Outsyder Gaming, please read the originial post: here

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Adventure Design Principles

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