I'll admit that I'm being a bit lazy again with this Stuff but the fact is I get maybe 50 hits on a good day to this blog and that's being generous so I don't feel an overwhelming pressure to put these things out on time. You get them, plainly, at my leisure, which is Fairly inconsistently available at this point. That said, the community is fairly quiet as of current.
ENGINE UPDATE PROGRESS REPORT
I got an update from Lee on a question I asked, basically asking me to wait and that an update may *knock on wood* be scheduled for later this month. That is literally all I have at the moment.
NEW PRODUCTS IN THE STORE
Not a lot going on here. Corrosion appears to be putting a bunch of scripts up which have good utility. You can find his store here:
https://www.tgcstore.net/artist/221852
FREE STUFF
Graphix did an 'elf girl' for download (NON COMMERCIAL ONLY). https://forum.game-guru.com/thread/217932?page=6#msg2593436
No new scripts that I saw, anyways.
THIRD PARTY TOOLS
Nothing really new here but there was an excellent infodump by Preben on his shader/GG Loader thread here: https://forum.game-guru.com/thread/215236?page=4#msg2588372 .. he did recently add PBR support which is fairly impressive given it's capabilities. Preben continues to amaze the rest of us.
RANDOM ACTS OF CREATIVITY
Not a thing. Pretty quiet all around. As usual, updates generally cause a big uptick in activity, a flurry of new posts then it goes silent again for a bit.
IN MY OWN WORKS
It's like 'in my own words' but it's talking about my works so it's very clever, right? RIGHT? SO CLEVER! *Pats self on back*.So I'm adding this section to keep people apprised of what's going on with my own stuff. I have two new code kits coming, both are pretty nifty stuff but they will take some time to create. They both will have fairly reasonably large impacts on two different game genres so it should be interesting to see who will purchase them. I don't want to give away too much before it's ready. Bottom line is simply keep your eyes peeled in this space for more details later as we approach a point where I can release the code on the store.