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Monthly(?) Update

My A.A. is finally complete and midterms are over, so I’ll be back to posting regularly.

Things currently in my drafts:

  1. The potential downside of being transparent during the game-development process.
  2. Why being called “un-Nintendo” is both complimentary and pejorative. 
  3. Discussing the proliferation of early access games in the industry. 

And something new On My Radar is:

  • Dead Cells by Motion Twin 
    • Another platforming rogue-lite, 2d side-scrolling “metroidvania.” But with an art style closer to Hive Jump than any other pixel RPG I’ve seen recently.



This post first appeared on Gaming Crisis, please read the originial post: here

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