Get Even More Visitors To Your Blog, Upgrade To A Business Listing >>

Remembering The Apple Pippin, Apple’s Failed Console Entry – September 1st, 1996 – Today In Video Game History

Console gaming using a computer had always been alluring to computer companies. Gaming in general has been alluring. I read somewhere that it was not spreadsheets that pushed graphic card enhancements to the levels they are today. That is very true.

Video games as a business has been worth hundreds of billions of dollars according to “GamesIndustryBase.com” since the early days.

Gaming was yet another thing Apple attempted to cover with the Pippin console and therein lies their problem.

Even though the Apple Pippin had power, it came at a much higher cost to citizens for quality graphics and games. Its competitor, the Sony PlayStation, shipped with a double-speed CD-ROM drive, while the Apple Pippin had a four-speed CD-ROM drive.

The Pippin released with six megabytes of RAM split between the console’s system-wide functions, which were never given more specific hardware allocation, Creating Performance Issues.

That is all fine and dandy, but how are the games played? What was so unique about this stripped down, Apple Macintosh with no keyboard?

The Pippin released with six megabytes of RAM split between the console’s system-wide functions, which were never given more specific hardware allocation, creating performance issues.

Perhaps the downfall of the Pippin was that it lacked any truly iconic games, like Doom or Mario. It also competed in a huge market alongside systems like the Sega Genesis and Atari Jaguar.

While hardcore gamers today know Marathon as a great franchise, in the mid 1990’s it was not nearly as popular.

Racing Days is a car driving title with an interesting backstory.

A high-tech novelty with tragic consequences The Pippin utilized Apple’s failed experiments in multimedia which ultimately led to its failure. Nonetheless, it remains an important symbol of innovation for past Apple enthusiasts.

The Pippin was Apple’s first and only official gaming console. Between 1996 and 1997, less than 20 games were released for the console. The console was initially priced at $599, but after failing to produce major sales, the price dropped to $199.



This post first appeared on Retro Gaming Magazine - Come Relive Gaming History, please read the originial post: here

Share the post

Remembering The Apple Pippin, Apple’s Failed Console Entry – September 1st, 1996 – Today In Video Game History

×

Subscribe to Retro Gaming Magazine - Come Relive Gaming History

Get updates delivered right to your inbox!

Thank you for your subscription

×