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What Will It Take for Full Xbox VR Support? Microsoft’s Challenges

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Virtual reality (VR) has become one of the most exciting and rapidly growing tech industry segments over the last decade. VR headsets and hardware sales have exploded, especially in gaming. Sony has capitalized on VR gaming with PlayStation VR for PS4 and PS5. However, Microsoft has taken a slower approach to virtual reality on its Xbox consoles.

The potential for immersive Xbox VR gaming is huge, but Microsoft has faced challenges in bringing a consumer VR solution to its Xbox One and Xbox Series X/S devices. While early demos showed promise, the company paused its official Xbox VR development years ago. Still, rumors persist about potential VR integration in future Xbox Consoles and accessories.

This article will dive into the whole landscape of virtual reality on Xbox platforms. We’ll explore Microsoft’s early Xbox VR plans that didn’t materialize, current VR options for Xbox owners, and speculate on what needs to happen for fully native Xbox VR support in next generation consoles and headsets.

Microsoft’s Early Exploration of Xbox VR

In the early 2010s, Microsoft signalled interest in developing virtual reality experiences for Xbox consoles. Microsoft demonstrated prototype VR hardware for Xbox One consoles at various industry events and tradeshows. This included headsets like the “Fortaleza” prototype built in partnership with Oculus.

However, by 2017 Microsoft halted its public efforts around VR on Xbox consoles. The company claimed the consumer experience was still too expensive and limited. Xbox division head Phil Spencer said they needed wireless headsets with 4K displays before Xbox would be ready for VR.

Xbox VR Headset Rumors

Even after Microsoft paused the public development of Xbox VR, rumors continued to swirl about potential VR headsets and accessories for Xbox consoles.

In 2018, a Microsoft patent filing revealed plans for a cartridge-based VR headset system for Xbox. The cartridges would contain extra processing power to enable VR experiences on less powerful Xbox consoles. Each cartridge could tailor the headset to specific Xbox models.

Another Microsoft patent in 2019 showed a Mixed Reality (MR) headset designed to work with Xbox. The multiple cameras on the headset enabled inside-out tracking without external sensors. Diagrams also detailed Xbox controller accessories for VR gameplay.

Additional rumors pointed to a secretive Microsoft project code named “Project Helix”. Allegedly this was a VR/AR headset for Xbox and Windows 10 platforms. But Microsoft never confirmed the project.

While none of these patented designs or prototypes ever materialized into full consumer products, they offered a glimpse into VR projects at Microsoft. They show the company has explored Xbox VR hardware internally for years.

Virtual Reality Support in Current Xbox Consoles

The Xbox One and latest Xbox Series X/S consoles currently have no official integrated virtual reality support. Microsoft backed away from that pursuit years ago due to technical limitations.

The Xbox One X received a minor VR update in 2017 to support Windows Mixed Reality headsets. But this provided only basic 360-degree video playback, not full VR gaming.

The Xbox Series X and S consoles launched in 2020 lack VR capabilities or built-in headset connectivity. Microsoft claimed the experience was still not where they wanted for consumers.

Without native integration, Xbox owners have limited options for VR gaming…

Streaming Xbox VR Content

Since current Xbox consoles lack native VR integration, streaming represents one of the only ways for Xbox owners to experience VR gaming content on their devices.

The most common streaming solution connects an Oculus Quest 2 headset to a high-powered VR-ready gaming PC. This enables Xbox games to be streamed from the Xbox console to the PC and displayed inside the Oculus Quest headset. Options like Oculus Link (USB) or Air Link (wireless) make this streaming possible.

Here are the detailed steps for setting up streaming to experience Xbox VR gaming with an Oculus Quest 2:

  • First, connect the Oculus Quest 2 headset directly to the gaming PC using a high-quality USB 3.0 cable for Oculus Link mode. Alternatively, you can connect wirelessly utilizing Air Link after pairing the devices on the same network.
  • Install the Oculus PC software on the gaming computer. Make sure to set up the Oculus Quest 2 properly within the software.
  • On the Xbox console, enable game streaming permissions to allow streaming from this Xbox to other Windows 10 PCs.
  • Launch the Xbox Game Streaming app on the Windows PC, locate your Xbox console on the network, and begin streaming gameplay to the computer.
  • With Xbox games now streaming to the PC, put on the Oculus Quest 2 headset. Use the Oculus PC software to view and play the streamed Xbox content inside your VR headset.

While this setup provides a functional way to experience Xbox games in VR, it still leaves much to be desired compared to native integration. Relying on long USB cables or finicky wireless streaming introduces latency. Xbox native features like Achievements don’t work while streaming either. And the video quality in VR depends on the PC hardware, not the high-fidelity Xbox console.

For the smoothest and most optimized VR gaming experience, direct integration between the Xbox console and VR headset is ideal. But the Xbox One and Xbox Series X/S currently lack the dedicated graphics processing power to make that possible. As a result, even if imperfect, streaming provides the only bridge for Xbox VR gaming today.

Possibility of VR Support in Future Xbox Consoles

While Microsoft is non-committal currently, VR could emerge in future Xbox consoles.

Industry analysts predict the next major generational leap for Xbox consoles likely won’t come until around 2026 or 2027. This aligns with historic 6-7 year life cycles before next-gen devices.

If Microsoft resumes VR development for Xbox in the coming years, this next console generation seems the soonest it could materialize.

Rumors suggest Microsoft is already exploring multiple future consoles beyond the Xbox Series X/S. Codenames like Xbox Series Y and Z have surfaced, intended as streaming-focused or budget models.

With Sony experiencing success with PSVR on PS4 and PS5, Microsoft may feel compelled to counter with Xbox VR sooner rather than later.

If technical challenges like wireless headsets, motion controls, dedicated processing and comfort are solved, Microsoft could pursue Xbox VR in the 2026-27 timeline.

But Spencer maintains Microsoft won’t rush VR until it meets their standards. So, while analysts view future Xbox VR as inevitable, Microsoft’s leadership remains non-committal on timing.

Key Takeaways on the Landscape of Xbox VR

In summary, here are some key points to understand the current landscape of virtual reality on Xbox consoles:

  • Microsoft explored Xbox VR years ago but halted development due to technical limitations of the experience.
  • No current Xbox console has fully integrated, official VR support.
  • Limited VR gaming is possible by streaming Xbox to a VR-ready PC and Oculus Quest headset.
  • Microsoft continues focusing on Xbox cloud gaming availability as its priority over VR.
  • VR support may plausibly come in the next major generation of Xbox consoles in 2026-27.
  • Sony PSVR’s lead in console VR may eventually pressure Microsoft to counter with Xbox VR.

Conclusion

Virtual reality on Xbox consoles has been long rumored and highly anticipated by gamers, but so far not fully realized by Microsoft. As one of the first major technology companies to explore VR, Microsoft was an early proponent of bringing virtual reality experiences into the gaming world. However, they abandoned official Xbox VR development years ago due to the immature state of the technology at the time.

Yet the foundations and groundwork for integrated Xbox VR still clearly exist within Microsoft’s extensive research and development capabilities. Over the years, various Microsoft patents have detailed potential VR headset accessories and systems tailored specifically for Xbox console architectures and capabilities. Job listings referencing secretive new VR/AR initiatives also indicate ongoing projects behind the scenes. With chief competitor Sony achieving widespread success by bringing virtual reality gaming to PlayStation 4 and 5 consoles, Microsoft now faces additional external pressure to follow suit with Xbox.

While the Xbox One generation and current Xbox Series X/S platforms disappointingly lack any integrated, official VR support natively, Microsoft’s next major console generation likely presents the perfect timing to revisit their VR ambitions. Based on historic console lifecycles, analysts widely expect this next Xbox generation to emerge around 2026-2027. By then, key pain points like high costs, limited content, and clunky tethered headsets could be sufficiently addressed with maturing wireless VR solutions, dedicated console-specific processing power, and years of software development.

Additionally, the steady improvements and pervasiveness of cloud game streaming will help expand access to rich VR environments beyond just local hardware capabilities. If Microsoft can fully leverage its Windows Mixed Reality ecosystem and seamlessly adapt it to custom Xbox console hardware and controllers, an industry-leading, best-in-class VR gaming experience in the living room could still emerge. This might finally satisfy Microsoft’s high quality standards.

For now, truly immersive virtual reality gaming on Xbox platforms remains aspirational and likely multiple years away still, if not longer. However, Microsoft has the research, patents, initiative, and incentive to make integrated Xbox VR an eventual reality once the technology and overall user experience align with its long-term vision. If and when that day comes, Xbox stands poised to transform from a VR gaming afterthought to a major juggernaut poised to dominate the space.



This post first appeared on DJI Mini 3 Pro: Finally, Pro-Quality Video In A Super Compact Drone, please read the originial post: here

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