Get Even More Visitors To Your Blog, Upgrade To A Business Listing >>

Atlas Fallen: PC Performance Analysis

Focus Entertainment has recently released the fantasy action RPG game, Atlas Fallen, developed by Deck13. Powered by the FLEDGE Engine, we will now examine its performance on the PC platform.

In our PC Performance Analysis of Atlas Fallen, we used a variety of hardware configurations including an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and graphics cards such as AMD’s Radeon RX580, RX Vega 64, RX 6900XT, RX 7900XTX, and NVIDIA’s GTX980Ti, RTX 2080Ti, RTX 3080, and RTX 4090. Additionally, we used Windows 10 64-bit, the GeForce 536.99 and the Radeon Software Adrenalin 2020 Edition 23.7.2 drivers.

Deck13 has included several graphics settings that PC gamers can modify, including Textures, Shadows, Ambient Occlusion, Volumetric Lighting, Vegetation, Chromatic Abberration, Depth of Field, Motion Blur, and Lens Flares. The game also features a FOV slider. However, Atlas Fallen currently only supports AMD FSR 2.0, with no support for NVIDIA DLSS 2 or Intel XeSS.

Although Atlas Fallen does not include a built-in benchmark tool, we used the prologue area for our GPU benchmarks. This area appeared to be GPU-intensive, making it suitable for our tests.

The game does not require a high-end CPU to achieve a framerate of over 120fps. However, it heavily relies on one CPU core/thread, which may lead to issues on older CPUs. On our AMD Ryzen 9 7950X3D, we achieved a constant 180fps in the camp area, which features a lot of NPCs and is ideal for CPU tests. We also simulated a dual-core system, which maintained a constant 120fps without stuttering issues. Hence, a powerful CPU is not necessary to enjoy the game.

Owners of the latest Intel CPUs should disable their E-cores as Atlas Fallen uses them by default, negatively affecting performance. Hopefully, Deck13 will address this issue in a future update.

At 1080p/Max Settings, most GPUs provided framerates higher than 60fps. Notably, the AMD Radeon RX Vega 64 can also deliver a smooth gaming experience. Interestingly, our framerate was locked at 200fps, even without VSync and with the Framerate Limit option set to Off.

At 1440p/Max Settings, the NVIDIA RTX2080Ti, RTX3080, RTX4090, and the AMD RX 6900XT and RX 7900XTX showed no trouble running the game. Only the NVIDIA RTX4090 and the AMD Radeon RX 7900XTX consistently achieved framerates higher than 60fps at native 4K/Max Settings.

Graphically, Atlas Fallen looks impressive, although it does not push the boundaries of PC games. The game has some pop-in issues, but Deck13 has done a decent job in minimizing their impact. However, the game falls short in terms of casting shadows from light sources, resulting in a somewhat flat appearance.

Overall, Atlas Fallen runs well on a wide range of PC configurations. Shader compilation and traversal stutters were also minimized, ensuring a smooth gaming experience. While the game could have better visuals, it is still visually appealing and provides enjoyable gameplay.

The post Atlas Fallen: PC Performance Analysis appeared first on TS2 SPACE.



This post first appeared on TS2 Space, please read the originial post: here

Share the post

Atlas Fallen: PC Performance Analysis

×

Subscribe to Ts2 Space

Get updates delivered right to your inbox!

Thank you for your subscription

×