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Post TennoCon 2023 Q&A: A Deeper Dive into Soulframe

During TennoCon 2023 in August, Digital Extremes showcased new Gameplay for their upcoming new IP, Soulframe. The gameplay demo went for over thirty minutes and showed some weighty combat. As well as a realistically serene setting, a glimpse into its deep RPG mechanics and some epic boss fights. The gameplay took me by surprise as a long-time player of Warframe. But there is always more to learn about the game, even in its impressive early development stages. As such, we at Lords of Gaming were given the privilege of an exclusive Q&A to get an even better understanding of the title.

Diving Into the Inspiration of the Setting for Soulframe

We were able to ask Geoff Crookes, Creative of Soulframe the following from our very own Ty Tano:

I think the gameplay demo for Soulframe was very well executed. One of the things that caught our eye was that Soulframe appears to take inspirations from Celtic culture and mythos. What’s it like creating a space to blend that mythology with the world and narrative of Soulframe?
To which his response was:

Steve and I were very excited to make a fantasy game that we could add our own flair to in the way we did with science fiction and Warframe. The foundation for Soulframe is using an Arthurian setting to ground it in something familiar. Then, we add our personal, expansive elements to the game to hopefully surprise the player in ways you wouldn’t normally expect in a traditional fantasy setting.

The overall aesthetic of Soulframe really makes it stand out. The lighting feels soft, the landscapes are lush, and the animals that roam make the setting feel more alive. But we also got some exclusive information on some of the gameplay elements.

Of Music and Different Weapons

One of the core pillars of the gameplay experience in Soulframe will be its incorporation of music. We got the chance to ask Geoff the following:

The music-playing mechanic reminded us a lot of The Legend of Zelda: Ocarina of Time. How will it fit in the game’s experience outside of quests?

With Geoff’s response being:

We are hoping that music itself will play a very significant role in Soulframe. We’re planning for it to be a key part of player progression and also a mechanic on expanding the world and opening paths to explore.

In the gameplay demo, there were segments of having to hit notes in succession to progress the story. The leitmotif of one of the songs was incorporated into the second boss fight. Creating an emotional and epic set piece that tugs on the heart strings.

We were also able to ask Geoff:

We noticed at the end of the gameplay demo that there will be some variations of the main character’s sword. Will there also be different classes of weapons? Like axes, maybe staves or ranged weapons like bows?
And Geoff responded with:
Yes, absolutely: we want to have broad weapon variety and offer many types of Medieval weaponry.
Obviously since Soulframe is still early in development, a showcase of what weapons will be in the game will not happen for some time. As in Devstream 173, we learned that the game is still a ways out. One final piece of the game is its online component that we were lucky to learn about.

A Medieval, Soulful Live Game

Lords of Gaming’s Editor-in-Chief, Mahmood Ghaffar, wanted to know the following:

Can Soulframe be classified as an MMO like Warframe? Will the games be similar from a “games as a service” perspective? How will co-op work?
To which Geoff gave an extensive answer for what to expect:

Yes, as a multiplayer live game it will have a lot of similarities in structure to Warframe. The biggest differences will be in gameplay in how it’s the opposite of Warframe combat.

Soulframe will be a much slower paced melee focused, with some range mixed in for variety. When we launched Warframe it was more of a focus on the multiplayer aspect and while Soulframe will absolutely be multiplayer, there will be a bit more focus on the individual player’s role in the world and [their] progression.
Co-op will have the usual mission flow where you party up to investigate dungeons or quests for loot – but we have some extra benefits we haven’t revealed yet for teaming up with people.
To those unfamiliar with Warframe, it is a game that can be played solo for all of its content. It feels more like a single-player game with an online component. As opposed to an a multi-player game with some single-player content. It is great to see there will be cooperative activities and coop for players who need help with quests. More information should be made available as development of Soulframe gets closer to the finish line and we at Lords of Gaming will be here to cover all of that news.
Special thanks to Digital Extremes for the Q&A oppotunity.



This post first appeared on Lords Of Gaming, please read the originial post: here

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Post TennoCon 2023 Q&A: A Deeper Dive into Soulframe

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