Man and machine meld to form a robot-massacring, oppression-fighting hero. Released three months after the Dreamcast’s debut, 1999’s Slave Zero extended the ability to climb into a simulated 60-foot-tall robotic exoskeleton. While the combat proved repetitive, the game wasn’t without merit. Margaret Stohl’s (narrative director for Destiny 2) solid storytelling imagined players using a stolen ...
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