In this post I’m going to visualize what exactly happens during Garbage Collection (GC) and how different GC modes can significantly affect application performance.
I assume that the r… Read More
Today we released PIX 1702.23.002 beta. New in this release:
Rendertarget visualizers
Improved Warnings user interface
Memory captures now show allocated types
On some hardware, the Pi… Read More
Today we released PIX 1703.20.002 beta. New in this release:
NVIDIA GPU counters
File IO traces
Shader edit & continue
Pixel Cost visualizer
Improved Warnings UI. Where possi… Read More
The following article is written by Microsoft Innovative Educator Expert, Simon Baddeley, who explores gamification and game based learning through Minecraft.
He is also hosting a live webin… Read More
Welcome to the C++ Tutorial series. In this article, we explore debugging concepts and do some hands-on debugging with Visual Studio 2017.
One of the most useful features of an IDE is… Read More
Monitoring and diagnostic are critical part in application development for diagnosing issue at production or development time. It helps one to easily identify any application issue, h/w issu… Read More
In this blogpost we want to highlight several Visual Studio extensions that can make your life better as a C++ developer if you’re using Visual Studio 2017 or considering upgrading. &n… Read More
Humans are innately visual by nature. We respond to and process visual data through pictorial charts or graphs better than poring over spreadsheets or reports. Tools like Microsoft Visio and… Read More
This blog post is a condensed version of one of my recent talks on Augmented Reality and computer vision. Since my colleagues Matteo Pagani and Sebastien Bovo released the practical approach… Read More