The second quarter of 2020 marked a shift in esports since the COVID-19 pandemic proved to be a disruptive force in all markets across the world.
But despite many changes to the status quo across multiple games, League of Legends and CS:GO were still the cream of the crop, according to The Esports Observer.
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TEO said League’s player base and hours watched were a couple of the most significant contributing factors in putting it at the top this quarter, according to research done in conjunction with its analytics partner Newzoo.
CS:GO , on the other hand, had the most tournaments hosted for it during the quarter and paid out the most prize money as well.
With the COVID-19 pandemic keeping people inside amid social distancing guidelines, metrics like “hours watched” and “esports hours watched,” which account for 15 percent and 20 percent of the index respectively, were notably important.
Meanwhile, Riot’s new tactical shooter VALORANT debuted on TEO’s list in third place after its closed beta launched in April, the first month of the quarter.
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