"After careful consideration, and many difficult internal debates, we feel there isn't a clear path for us to grow Paragon into a MOBA that retains enough players to be sustainable," Epic Games' statement read.
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Paragon was a surer bet two years ago when the studio, known for the Gears of War and Unreal franchises, announced they were making a third-person MOBA.
The game arrived in March 2016 and got a dedicated but small playerbase, which it tried to expand by going free-to-play in early 2017.
Epic launched Fortnite shortly thereafter in July 2017, long after introducing the cartoony tower defense game in 2011 -- but the studio shrewdly released a PUBG -like F2P Battle Royale mode months later that became wildly successful.
Sadly, Epic decided Paragon wasn't worth keeping alive compared to those numbers -- and yesterday's bet on a MOBA best-seller fell to the unexpected whirlwind success of the Battle Royale subgenre.
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