Lots of SPIR-V activity over the last week, some fixes, as well as some improvements to dndxc. There's a nice little workflow coming together that I'm hoping to demo before the end of the year.
On the documentation side of things, the Wiki gained a page on shader models and language versions. We're using the Wiki as a resource to both contributors as well as for HLSL developers who want to be on the leading edge, whereas the specs checked in are much more focused on the compiler internals.
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