Für das Bewegen deiner Spielfigur benötigst du einen Character Controller. Ausgangslage bilden eine Umgebung mit Collidern. Desweiteren brauchst du einen Charakter. Der Charakter b… Read More
Ziehe das Objekt in die Szene. Füge einem Objekt eine Komponente hinzu. Das Objekt sollte einen Collider und einen Rigidbody haben. Der Rigidbody sollte auf Kinematic gestellt sein. Das… Read More
Posted on Aug 12 As we're just prototyping our game, we're going to create a simple circle 2D sprite, you can do that by right-clicking the project area, then Create > 2D… Read More
Zuerst benötigst du einen Spieler, der sich in der Umgebung umsehen kann.
Du kannst dafür beispelsweise ein leeres Objekt erstellen. Wähle im Hierarchiefenster mit der re… Read More
Part 3. C++ and Unreal Engine 4 Unreal Engine 4 uses C++ to develop gameplay components and alter the engine. How to install Visual Studio for Unreal Engine is covered in this blog. Addition… Read More
What is a Fortmatic Wallet?
Fortmatic is a hot wallet to store your Ethereum. Fortmatic is a user-friendly wallet that allows you to access your Ethereum from anywhere without letting you… Read More
TL;DR Breakdown
Animoca Brands acquires Eden Games as a new subsidiary.Eden Games will be working on the Revv Motorsport EcosystemAnimoca Brands, an investment enterprise and gaming… Read More
As the pandemic lingered, the suddenly-remote team I work with became increasingly foosball-deprived. I thought about how to play foosball in a remote setting, but it was clear that simply r… Read More
Begriffe
Zum Einstieg in das Thema, erkläre ich die Hauptbegriffe:
Begriff
Beschreibung
Scene
Enthält alle Objekte, die dargestellt werden sollen. Meist benötigt man nur eine… Read More
Javascript 'object has no method' error
Problem
This seems to be a popular question on this site but previous answers haven't solved this instance of the problem.
I have the beginnings of… Read More
Gary_b: I'm completely new to coding so any help would be of great value.I am trying to get a cube (which is an imported FBX with materials) to spin when the collider enters the box collider… Read More
Big title huh! And nope, I have no pictures this time...Let me describe my problem, or two problems that are very much related. Then I'll tell ya how I solved them.Player Collision:In the 3D… Read More