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Following Delay, Hellblade: Senua’s Sacrifice Hits Alpha


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“Some parts of the game are starting to look and feel just as we envisioned …”

The long-awaited Hellblade: Senua’s Sacrifice has reached an alpha testing stage, meaning it’s now internally playable from start to finish.

On the PlayStation Blog, Ninja Theory announced that the game – which has been in development wince 2014 – has hit the alpha stage of the game-making process. Dominic Matthews, who’s a product development ninja at the studio, took time to explain the milestone.

“That doesn’t mean that the game is finished, however,” Matthews said. “There’s still a huge amount of work to be done across Hellblade.

“Some parts of the game are starting to look and feel just as we envisioned, whereas others are still only built to a basic level. The important thing at this stage is that all of the areas are laid out and the design clearly defined.”

Late last year, Ninja Theory delayed Hellblade to 2017. The developer stated that it’s enthused to share more later this year about the game, which used Daisy Ridley’s stunt double to help create combat.

Evan Campbell is a freelance writer who scripts the Daily Fix, streams games on his Twitch channel, and chats about movies and TV series on Twitter.




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Following Delay, Hellblade: Senua’s Sacrifice Hits Alpha

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