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Communities & Technologies 2017 (C&T 2017)


http://comtech.community/


== ABOUT C&T

The biennial Communities and Technologies (C&T) conference is the premier
international forum for stimulating scholarly debate and disseminating
research on the complex connections between communities ­ both physical
and virtual ­ and information and communication technologies.

C&T 2017 welcomes participation from researchers, designers, educators,
industry, and students from the many disciplines and perspectives bearing
on the interaction between community and technology, including
architecture, arts, business, design, economics, education, engineering,
ergonomics, informatics, information technology, geography, health,
humanities, law, media and communication studies, and social sciences. For
the 2017 round of C&T, we welcome contributions that particularly pay
attention on technology that can be deployed for the common good.

The conference program will include competitively selected, peer-reviewed
papers and case studies, as well as pre-conference workshops, a doctoral
consortium, and invited keynotes.

We look forward to welcoming you to an exciting conference in Troyes!

Myriam Lewkowicz, Markus Rohde
Conference Chairs


== IMPORTANT DATES

* February 1: Full papers, workshops and case studies due
* March 1: Notification of acceptance for workshops proposals
* April 1: Notification of acceptance for full papers and case studies
* April 20: Camera-ready for full papers, workshop descriptions and case
studies due
* May 2: Workshop papers and Doctoral Consortium applications due
* June 26-30: Workshops and conference in Troyes, France


== CALL FOR PAPERS (FULL AND SHORT)

C&T focuses on the notion of communities as social entities comprised of
people who share something in common; this common element may be
geography, needs, goals, interests, practices, organizations, enemies, or
other bases for social connection. Communities are considered to be a
basic unit of social experience.

For the 2017 round of C&T, we welcome contributions that particularly pay
attention on technology that can be deployed for the common good. This
raises a number of questions, issues, and implications that might not be
relevant in other computing related conferences. The common good generally
means finding peaceful ways to resolve conflict, securing a more equitable
society, a healthy and diverse environment for ourselves and future
generations, and cultural diversity.

Information and Communication Technologies (ICTs) can support community
formation and development by facilitating communication and coordination
among members, as well as enable and empower communities to deal with
challenges and threats. We must also acknowledge the possibility that ICTs
could be used in processes that degrade communities or community life;
some ICTs could actually be antithetical to healthy communities. In this
case certain developments should at the very least be questioned, if not
actively discouraged. For this reason we also encourage critiques of
existing systems, approaches, policies, and trajectories&lsqauo; any of the
factors that encourage private gain at the expense of the common good.

It¹s not enough to assert that some particular technology will support the
common good. Too often, in fact, the assumption is that a particular
technological approach &lsqauo; if not the whole of ICT development &lsqauo; is
steadfastly advancing towards a state of maximal support for the common
good. What lines of argument can we develop that help support a case that
a technological approach will support the common good &lsqauo; or wouldn¹t? As
researchers and academics we must entertain the possibility that our
investigations may force us to revise some of our own approaches and
assumptions, including rethinking who are the stakeholders of our work,
and how our work should be evaluated.

Modeling and designing the world we¹d like to see can provide invaluable
insights. Beyond conducting research and developing tools, services,
policy, and the like, we aim to build the circumstances that help promote
this work and the orientation in the world. What systems can help
encourage civic intelligence and public problem solving? How do we
recognize systems that discourage them? Are certain approaches to design,
deployment, etc. more likely to result in systems that support the common
good? And, if so, where have these been used&lsqauo;and with what degree of
success. This focus acknowledges the reality that technological systems
exist within social environments and frameworks, policy proposals, and
educational approaches may be extremely relevant.

Finally, how do we as a community identify our goals, gather our
information, and report our findings as to help the communities upon whom
we rely to use the information most effectively?

Topics appropriate for submission to this conference are manifold. And
they may emerge from a variety of relevant perspectives including
philosophy, social sciences, design, art, the humanities, etc. Examples of
some of the vibrant areas of communities and technology research include,
but are not limited to:

* Domains such as learning/education, health, cultural heritage; crises
and natural disasters; environmental degradation and climate change;
* Variety of communities and their relationships to technology; urban and
rural, migrants, refugees, indigenous and first peoples, LGBTQ, low-income
communities, measuring impacts on communities &lsqauo;positive, negative, and
mixed
* Bottom-up movements, grassroots developments, civic activism, community
engagement, participatory publics, communities and innovation;
* Crowdsourcing, crowdfunding, collective and civic intelligence,
community learning, early warning systems, collective awareness,
collaborative awareness platforms; social cognition; community emotion;
happiness; historical memory;
* Community owned and operated technology, DIY and maker communities
(makerspaces, fablabs, crafters); community agriculture;
* Online and offline communities, urban and rural communities; urban
technologies; urban informatics; urban interaction design; cross-community
work; new forms of communities;
* Community memory, archives, and knowledge; resilience; smart communities
in the context of smart cities; sustainable communities; economic and
social development;
* Civic problem-solving, communities in relation to urgent and complex
challenges to the health of the planet and the people that inhabit it;
collaborative systems; partnering with education; government, civil
society, and movements;
* Sharing economies; social media and social capital; associations, strong
and weak ties, stakeholders;
* Methodological issues including research, action, participatory
approaches, community-centred design, infrastructuring and evaluation
methodologies; ethnographic and case studies of communities;
* Supporting community processes: sensemaking, online deliberation;
argumentation and discussion-mapping; community ideation and idea
management systems; collective decision-making; group memory;
participatory sensory networks;
* Technological issues: community toolkits; federated systems; integration
with other systems, integration with face-to-face systems;
* The future of communities and technology; simulations and utopian
design; durable relationships and long-range goals; and
* Developing and supporting the Communities & Technologies community;
social and technological critique; effectiveness and other measures

== Submitting a Paper

Please submit all papers and abstracts using the ACM recommended
templates. Papers will be submitted via EasyChair.

In order to allow for a diversity of contributions, the conference will
accept full and short research papers.

* Full papers must be no longer than ten pages, including all additional
material such as references, appendices, and figures.
* Short (or Work-in-progress) papers must be no longer than four pages.

The papers must include a title, sufficient space for the author name(s)
to appear on the paper, abstract, keywords, body, and references.

Papers submitted by the due date will undergo a double blind peer review
process by the Program Committee and will be evaluated on the basis of
their significance, innovation, academic rigour, and clarity of writing.

Since 2009, the C&T proceedings are published by ACM. The application is
under process for 2017.

Please send any questions to the Program Chairs: [email protected]

Ingrid Mulder, Douglas Schuler
Program Chairs


== CASE STUDIES

This year, C&T introduces a new category of submissions: Case Studies.

With this category, we encourage C&T researchers or practitioners to
present a case study or an experience report of real-world cases projects
that provide new insights and learnings to other C&T researchers and
practitioners. In general, both kinds of research are welcome ­ more
analytical (such as ethnographical case studies and historical analysis of
case) as well as more action-oriented (such as design case studies, action
research reports). In addition, methodological reflections about case
study research are appreciated.

== What counts as a good case study research

Case studies should be inspiring, but should not be constrained by
traditional academic expectations. The primary criteria is relevance in
making a significant contribution to the community.

Successful case studies will meet the following criteria: they report on
new work that derives in original insights, they have the potential for
real impact on the C&T body of knowledge and practice, they report on very
specific or singular communities or experiences.

They shed light into emerging and/or marginalized topics and address
existing gaps in the broader C&T methods and understanding. Suggested
topics of interest include, but are not restricted to:

* Technology design and use in the developing world and non-Western
societies
* Research of a specific domain, user group, organisation or experience,
discussing its rationale, any issues, and lessons learned
* Pilot studies preceding and informing larger-scale investigations
* Application, critique, or evolution of a method, process, theory, or tool
* Challenges to existing notions of Research, Design, Theory, and Practice
* Revisiting definitions of C&T practice
* The role of technology in civic activism, community engagement,
participatory publics
* The role of technology in the context of the refugee and migrant crisis
* The role of technology in consumer empowerment (supply chain
transparency, open data, etc.)
* Sharing and commoning practices (communities and the sharing economy
and/or commons-based production)

Other more specific areas of interest:

* Uses and misuses of technology by communities
* New maker practices
* Technology in humanitarian crisis contexts
* Decentralisation and blockchain
* Gender and technology
* HCI teaching and learning in education, training, or knowledge sharing.
* ŒBig Ideas¹ and how to make them happen

== Preparing and submitting your case study

Case studies will be submitted via EasyChair.

The Case Study submissions must be reported using the ACM recommended
templates, should not exceed 5 pages, and can include supplementary
material in the form of pictures, videos, documents, websites, etc. If
supplementary materials are submitted, we request authors to include a
list of the supplementary documents in their submission and a description
of the nature and purpose of each item.

Submissions will undergo a peer review process by the Program Committee
members. Accepted case study reports will be published in the Proceedings,
together with long and short papers.

Since 2009, the C&T proceedings are published by ACM. The application is
under process for 2017.

Please send any questions to the Case Studies Chairs:
[email protected]

Mara Balestrini, Gunnar Stevens
Case Studies Chairs


== WORKSHOPS

C&T Workshops will run for a half or one full day and will take place on
June 26th or June 27th.

Workshops provide a platform to discuss, explore and advance specific
research areas of Communities & Technologies with a group of like-minded
researchers and practitioners. Each workshop should generate ideas that
give the C&T community a new, innovative way of thinking about the topic,
or ideas that suggest promising directions for future research. Topics
addressed may include (but are not limited to) theories, methodologies,
artifacts in practices, emerging application areas, design innovations,
strategy and organizational issues pertaining to communities and
technology.

While workshop summaries will be integrated into the conference
proceedings published by ACM (pending), organizers can consider converting
individual workshop papers into edited books or special issues of
journals. Furthermore, there is the option of publishing the workshop
submissions (all contributions) as an International Report on
Socio-Informatics (IRSI):
http://www.iisi.de/en/international-reports-on-socio-informatics-irsi/.
You may consider including such publication goals in your workshop
proposal.

A workshop proposal must be prepared according to ACM recommended
templates and should be no more than 4 pages including references.
Furthermore each proposal should:

* include the title of the workshop,
* list organizers and their backgrounds,
* provide workshop¹s theme, goals and activities,
* indicate maximum number of participants,
* provide means of soliciting and selecting participants.

Please send proposals directly to the Workshop Chairs:
[email protected]

Sukeshini A. Grandhi, Lars Rune Christensen
Workshop Chairs



This post first appeared on Beamtenherrschaft, please read the originial post: here

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