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Creating a simple 2D RTS game with XNA 4.0 – Chapter 0

Hi all.

In my attempt to learn some XNA 4.0, I decided to TRY to build a simple RTS (Real Time Strategy) game. The idea is to create a Basic engine and continue adding more features to it within time. I´m gonna be sharing my experiences and questions here, so any help, feedback or general suggestions would be greatly appreciated.

I currently don’t even have a name for the game. I guess I’ll come up with one when I have at least my basic structure up and running.

My basic plan is to start by resolving some core issues of the game, like unit creation, selection and movement, and continue moving up the ladder by adding more and more features. Let’s just see how we do. Hope you enjoy the ride.



This post first appeared on Hugonne - Another .net Coding, please read the originial post: here

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Creating a simple 2D RTS game with XNA 4.0 – Chapter 0

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