Get Even More Visitors To Your Blog, Upgrade To A Business Listing >>

Dusk: A retro FPS set in a huge network of Lovecraftian ruins

Kill Screen:

Living in the Northeast of the United States, David Szymanski grew up surrounded by the eerie woods and old buildings that dot the landscape in that part of the country. This is an area of the U.S. where you can find what Lovecraftian scholar S.T. Joshi calls “The Miskatonic Region,” the setting for many of the author’s strange and disturbing stories.

Since the age of 14, Szymanski has wanted to create a first person shooter set in this part of the U.S. Now 26, he is finally making that dream a reality with Dusk.

“I’ve always been a huge fan of Doom/Quake-style FPSs, since I was a young teenager,” Szymanski said. The idea for Dusk has been in his head ever since.

The area where Szymanski grew up is also influencing the story of Dusk. 90s shooters weren’t known for their sweeping or epic narratives and Dusk, too, won’t have much in the way of storytelling. Still, it will have a semblance of a narrative, which Szymanski explained: “A huge network of Lovecraftian ruins are discovered underneath a section of rural farmland, and the government decides the best way to deal with it is to build a bunch of research facilities and factories to harness whatever magic they find. Eventually a combination of possession and industrial accidents forces them out and the whole area is sealed off.”

Available on Steam next year.



This post first appeared on The Scrawl Of Cthulhu – A Compendium Of Random O, please read the originial post: here

Share the post

Dusk: A retro FPS set in a huge network of Lovecraftian ruins

×

Subscribe to The Scrawl Of Cthulhu – A Compendium Of Random O

Get updates delivered right to your inbox!

Thank you for your subscription

×