Get Even More Visitors To Your Blog, Upgrade To A Business Listing >>

Announcement on AFT’s wholly-owned acquisition of RAIDERS

Meta AFT is an immersive 3D Virtual space parallel to the physical world. It adopts AR+ Metaverse to build a cosmic planet that has never been involved by human beings. It pioneered cosmocentrism, surveyed cosmic galaxies, explored interstellar relations, restored the real cosmic star system, and created a multi-person interactive space that spanned virtual and reality and persisted forever.

In Meta AFT, users can purchase planets with their virtual avatars, experience various immersive social scenes based on their own interest maps or recommendations, communicate and entertain together in a common experience close to reality, and finally find like-minded partners and establish guilds. Therefore, Meta AFT will create a more immersive social space, a more participatory interactive scene and a diverse environment that can stimulate creativity for users.

Today, the concept of Metaverse is getting hotter and hotter,

AFT is wholly-owned for $6 million, and RAIDERS owns it.

RAIDES is the sequel of Dragon Valley, a large blockchain game in the world, which took two years to complete with a lot of investment. RAIDES is deeply involved in the decentralized autonomous organization (DAO) in the field of Metaverse and GameFi, and creates value for DAO members by investing and developing assets in Metaverse. Nowadays, with the blessing of Metaverse, NFT and other concepts, blockchain games are still booming. When NFT games and Metaverse are in the air, traditional game manufacturers have entered the game. Looking back at the traditional game industry, it is not difficult to see that the contradiction between players and developers has intensified due to centralization. Putting aside the playability, people can see many problems from the value structure alone. For players, the transition to digitalization means that their relationship with games and developers has changed significantly. Digital downloading invisibly emphasizes that players have no ownership of the games they play or any content in them: players only have personal permission (game props) to access these games and content; There is little power to transfer the ownership of the game (players can’t sell it).

As there is no legal way to transfer the goods already purchased in the game, spending money on virtual goods cannot be recollected. The birth of RAIDERS is to solve these problems perfectly through blockchain technology.

Metaverse constructs the technical interaction of virtual domain reality, while RAIDERS starts the value transmission. AFT and RAIDERS embrace each other, making players warriors before dawn, and letting ideals shine into their great journey opened by reality.



This post first appeared on Timesnewswire, please read the originial post: here

Share the post

Announcement on AFT’s wholly-owned acquisition of RAIDERS

×

Subscribe to Timesnewswire

Get updates delivered right to your inbox!

Thank you for your subscription

×