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Video Stream – RPG Systems with Loot Generation

I asked on LinkedIn about whether or not people would be interested in a video Stream that focused on programming, and I had some positive feedback. In order to test the waters, I decided I’d start with some system-design stuff given that I’m going through a bunch of practice with distributed systems. This is a bit of a change up from distributed systems in that this is interactions between co-located systems in a game framework I’m creating.

Here’s the video!

In the video stream, what I’m trying to accomplish is finding a way to share information from particular domains to be used in other domain. I mean, that’s the gist of it 🙂 The complicated parts are:

  • How do I keep domain information from leaking into other domains
  • How do I control access to the information without globally exposing it (i.e. avoiding something like a static global variable)
  • How do I make sure I have the right state when I want to go use it? (i.e. the systems run on a game loop, but some interactions that get triggered are from user events outside of the game loop)

My white-boarding skills in MS Paint are pretty rough, but I feel like it went okay! I’ll follow up with my findings, and hopefully get some programming videos put together to better explain some programming concepts.

Let me know what you think!

The post Video Stream – Rpg Systems with Loot Generation appeared first on Dev Leader.



This post first appeared on Dev Leader - Bridging The Gap Between Development, please read the originial post: here

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Video Stream – RPG Systems with Loot Generation

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