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UX Lessons In Game Design

To spice up our Monster essay on Icons, we created an icon monster shooter Arcade Game. Planned as a one week hackathon, it turned into an amazing one year adventure. Here is what UX designers learned creating an arcade game. About a year ago, we had some great material for an article on the use of icons in user interfaces. The article’s punch line was borrowed from Dieter Rams: “As few icons as possible but not less.” So we thought: let’s make a quick, simple, free, kick-ass game to train a designer’s icon killing instincts. An article with a...



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UX Lessons In Game Design

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