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Managing Expectations in the Fast-Paced World of Gaming

The highly anticipated release of Cities: Skylines 2 has left many fans disappointed with its current state. The city builder simulation game, developedColossal Order and publishedParadox Interactive, has been plagued with serious Performance problems that have hindered gameplay experience for many players.

In an effort to manage expectations, the Developers released a statement and an FAQ about the game’s performance a week before its release. They acknowledged that they had not achieved the benchmark they had targeted and raised the minimum and recommended specs for the game. Despite these challenges, they believed that releasing the game now was the best way forward for the long-term of the project.

One of the reasons behind the performance issues is the intensive nature of city-building simulations. Unlike multiplayer shooters, a city builder does not benefit significantly from higher frames per second (FPS). As the city grows, it becomes CPU bound and targeting a stable 30 FPS ensures a predictable update rate, fewer stutters, and a responsive interface.

However, the developers are not giving up on optimization. They plan to continue optimizing the game even after hitting the target of 30 FPS on recommended hardware. Their focus is on addressing rendering challenges and providing an enjoyable gaming experience for players.

The decision to release the game in its current state can be attributed to various pressures facedgame developers, including the fourth quarter, which is crucial for game sales. Companies often rely on the holiday season to boost their financial year, which puts immense pressure on the developers to meet deadlines.

While it is understandable that fans may have wanted the game to be further polished and optimized before release, the reality of the gaming industry and financial constraints make it challenging to delay a game’s release indefinitely.

FAQ:
Q: Why does Cities: Skylines 2 have performance problems?
A: The intensive nature of city-building simulations and challenges with rendering contribute to the game’s performance issues.

Q: Why was the game released in its current state?
A: The pressures of the fourth quarter, where game sales are crucial, and financial considerations influenced the decision to release the game as planned.

Q: Will the developers continue to optimize the game?
A: Yes, the developers are committed to optimizing the game even after achieving the target of 30 FPS on recommended hardware.

Managing Expectations in the Fast-Paced World of Gaming .

The post Managing Expectations in the Fast-Paced World of Gaming first appeared on Daily Kiran.



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