2010 is coming soon and that is the year our next game takes place in. So now would be a great time for a sequel!
Name: Street Fighter 2010: The Final Fight
Genre: Action Platformer
Developer: Capcom
Composer: Junko Tamiya(the music is this game is FANTASTIC!)
Release Year: 1990
System: Nes(Nintendo Entertainment System)
The reason I think this game should have sequel is for it's cool combat system and the fact that the ending leaves it open for more(no spoilers here, so no worries for people who still have not tried this great game)!
The story section will be split into 2 parts this time. One for the American releases story and one for the original Japanese story.
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Is it really Ken Masters?
Original Japanese Story: Kevin Straker is a cyborg policeman employed by the Galaxy Police to neutralize a breed of interplanetary super-criminals known as "Parasites", whose abilities are drastically improved over regular humans and aliens due to an armored parasitic insect that has been implanted into their bodies. The character of Troy was originally called Dr. Jose, the scientist responsible for creating the parasitic organisms used to turn people into "Parasites".
Kevin's name was changed to Ken so this game would relate to the popular fighting game Street Fighter. I wonder how much(if any) this change helped its sales in America.
fade into the warp gate before time runs out!
This games combat system to me, was surprisingly varied for it's time. Instead of just having a basic punch combo, Ken would shoot out energy bullets with each button press. If you held forward while pushing the attack button , he would go into a slower but stronger combo attack. This was not a basic animation. He would actually change his punches and send his bullets in different directions! For example, if he threw an uppercut(which he did to end the combo) the bullet would curve up diagonally. Not only that, Ken had a single shot(and hard to master) jump shot, backflip(which does damage later in the game) and an overhead shot(done from the backflip).
Stages are diverse as well. From small boss stages to automatic scaling stages, this game had it all. It even has Bonus stages where you had to kill certain amounts of enemies to charge up your warp gate. Speaking of the warp gate, every time you beat a stage, you had to find the warp gate before it closes or Ken would die!
Here is some gameplay footage for you to check out(it has stage 3......listen to it's music and love it!). It shows the variety of the stage types and keeps the cinematics intact. Also check out how long ken's range becomes when he powers up!
Music
Stage 3's music rocks!
2-d or 3-d action platformer?
I think Capcom could make it good either way. They still have 2-d platforming down with games like Megaman 9 and the their 3-d games like Lost planet and dead rising are good as well.
Did I mention stage 3 has awesome music?
Tune in next time!