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RPG Blog Carnival - One Roll Festivals

Festivals can add colour and a change of scene and pace to our games, so grab a set of polyhedrals and let's see what's going on!

The d4 - origins:
  1. It's ancient, dating back to before the current civilisation began.  Perhaps the current rulers are trying to stop it, or perhaps it's important that the people who celebrate it don't die out?
  2. It's traditional and has been practiced for generations here.  Perhaps the original meaning has been lost, or prophecy states it must run for 100 years?
  3. It's new.  Perhaps the organisers could do with some help getting things set up, or perhaps someone is trying to make sure it's not a success?
  4. Outsiders. It's touring.  Perhaps some mischief - or wonder - follows in its wake?
The d8 - this festival celebrates or ensures:
  1. Fertility
  2. Safe passage into the Underworld
  3. Safe return of kinfolk from afar
  4. An historic victory over enemies
  5. A local or mythical beast or hero
  6. Bountiful harvest
  7. Protection from an outside evil
  8. The holy day of a deity
The d10 - festival trappings:
  1. The streets are strung with lights or bunting or something similar
  2. Gender conventions are reversed or blurred
  3. A myriad of trinket stalls pop up all over town
  4. A special dish is only prepared during the festival
  5. The streets are strewn with flowers, coins, bones, or other small items
  6. Businesses change their opening hours for the duration
  7. A variety of street performers on every corner
  8. A trial, hunt, or gauntlet is the centrepiece
  9. A special symbol is worn and daubed on buildings
  10. Rare or unusual flora is planted - or appears - in the streets

The d6 - festivalgoers are encouraged (or forbidden) to:
  1. Dress in bright colours and dance gaily
  2. Dress in sackcloth and scorn luxury
  3. Feast for days, quaff wine, and fornicate
  4. Fast and meditate until near death
  5. Sacrifice something to a higher being
  6. Give to charity and show compassion
The d20 - adventure hooks:
  1. A child is lost, or appears from nowhere
  2. Something has been stolen, or given unwanted
  3. It's a cover for smugglers
  4. It's actually a ritual, for good or ill
  5. A politician wants to use it for their own ends
  6. The party loses a day but no-one will acknowledge it
  7. The veil between worlds or planes is lifted
  8. Something is summoned by accident
  9. Raiders attack without warning and carry something off
  10. The festivalgoers are transfixed or hypnotised
  11. Someone leaves the festival "changed"
  12. Nobody can leave or enter the festival grounds
  13. Fae, demons, or aliens are glimpsed on the outskirts
  14. Groups competing for a title or privelege are canvassing for support 
  15. Folk from strange lands mingle with the locals
  16. A vital macguffin must be found before the festival ends
  17. Magic is amplified or negated in the festival grounds
  18. Someone must be prepared for a special role in the celebrations
  19. The festival appears or disappears at midnight
  20. Someone is trying to stop the festivities
The d12 - a key NPC is:
  1. The Master of Ceremonies
  2. The child with 100 year wisdom
  3. The mysterious masked mime
  4. The most beautiful maiden
  5. The unseen prowler in the crowds
  6. The Speaker of Tongues
  7. The murder victim
  8. The man with a cat's eyes
  9. The corrupt official
  10. The local celebrity
  11. The foreign Lord
  12. The fortune teller
Thank you to Of Dice And Dragons for running the Carnival, and to Roll4 for hosting this month's festivities! I would love to hear your feedback in the comments, or about the adventures you generated using these tables.


This post first appeared on Plastic Polyhedra, please read the originial post: here

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RPG Blog Carnival - One Roll Festivals

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