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Crimson Arcana - The Tomes of Melchior VI: Blood Magic

Publisher: Dungeon Masters Guild

Unleash the dark and arcane power of Blood magic with “Crimson Arcana”, the 6th spellbook in the Tomes of Melchior series. Dive into the secrets of this forbidden art and discover a realm of spells, rituals, and hexes that draw from the essence of life itself. Tear at your foes with talons of blood, pull the blood from a wounded creature’s veins, forge weapons from your own blood, take other’s pain, call down a crimson blood rain, sacrifice your own life to restore anothers, summon a vicious malignity of demonic blood goblins, stain creatures with otherworldly power, and much more. All spells and monsters contained within this supplement are designed to balance well with the officially released content, and can be easily added to any campaign setting.

This supplement includes:

  • Six Cantrips. Bleeding Edge, Blood Burst, Blood Drops, Crimson Talons, Hemopraxi, Red Willow.
  • Ten 1st-level spells. Blood Spikes, Ceremonial Cut, Coagulating Smite, Crimson Brand, Exsanguinate, Pop, Red Spice, Retch Blood, Sanguine Hands, Stimulate.
  • Nine 2nd-level spells. Blood Barbs, Blood-Tempered Clay, Crimson Molotov, Fissure, Hemotonic Chains, Sacred Fortitude, Scarlet Step, Septic Hex, Tails of Nine.
  • Eight 3rd-level spells. Bearer of Sin, Bloody Override, Crimson Compounding, Inflame, Iron Forge, Sanguine Sight, Thermovariance, Vampiric Tendrils.
  • Seven 4th-level spells. Blood Doping, Bloom Beam, Radiance-Diffusing Blood Mist, Funeral Rites, Mutual Flagellation, Pulsing Reverse, Purity of Body.
  • Six 5th-level spells. Amos’ Solemn Transfiguration, Blood Rain, Cruorunination, Flensing Smite, Sanguine Pools, Scarlet Tithe.
  • Five 6th-level spells. Blood Barrier, Charged Ecchymosis, Crimson Armor, Malevolent Benevolence, Wall of Blood.
  • Four 7th-level spells. Conjure Hemogoblin Malignity, Drink Deep, Martyr, Palmar Rupture
  • Three 8th-level spells. Abimelech’s Undeath Apotheosis, Cruorejuvenation, Jedediah’s Burrowing Scarabs
  • Three 9th-level spells. Balthasar’s Stained Infusions, Materialize Bloodstone Golem, Samson’s Crimson Advance.
  • Two new monsters. Hemogoblin, Bloodstone Golem


Content Note.

Due to the nature this spellbook, there is an element of gore and horror intrinsic to it. While this element is intentional and honestly unavoidable, I didn’t set out to be excessively gross or disturbing with either function or descriptions. That being said, it may not be appropriate for especially young or squeamish players. Please use discretion.



This post first appeared on D&D Tomb, please read the originial post: here

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Crimson Arcana - The Tomes of Melchior VI: Blood Magic

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