5e Solo Gamebooks presents Play and amp; Learn Solo (Fighter): A Warrior Born. This short solo adventure gives players new to 5e a grounding in the basic rules while leading them through a classic, fun D and amp;D quest.
Related Articles
This quest is ideal for newcomers to the game - learn D and amp;D as you solo through an exciting quest that takes place in the infamous Ardeep Forest!
Dungeon Masters - get your players pre-prepped for session zero by handing them this solo adventure. Homework for your new players, so you’re not doing all the explaining, and can get straight into the action of your story!
This product saves DMs a whole lot of time by introducing the rules of 5e to a newcomer, using plain language and an engaging story. By the end of this adventure, a player will have a firm grasp on the basics of D and amp;D, and be able to participate in a group game with a dungeon master.
A Warrior Born takes the new player through each step of character creation, combat, skill checks, exploration and many other areas. It weaves the rules into the narrative of a fast-paced, exciting adventure through the Ardeep Forest. The adventure assists a player in creating a fighter character, getting them to roll for Ability Scores, buy equipment, and then set out to do some exploring and face some danger!
"It has been a while since I filled out a character sheet, I just started back into D and amp;D this year. Loved it. Great explantions, I liked how you covered things as needed rather than do a total data dump in the begining." ------ Laura K.
This exciting level 1 solo quest will take up to two hours to complete, and provides a basic grounding on the following areas:
-
Character creation
-
Hit points
-
Backgrounds
-
Ability scores
-
Skills and Proficiency
-
Buying equipment
-
Initiative
-
Resting
-
Taking actions
-
Combat (the player will go through 3 combats)
-
Use of maps and movement
-
Bonus actions
-
Conditions
-
Inspiration
…And much, much more!
For solo players - yet another solo adventure from 5e Solo Gamebooks to while away the time between group sessions. A level 1 quest, which the author has not provided before! (Death Knight’s Squire is level 2).
Keep an eye out for the next product in this line, which will be a solo adventure introducing new players to the wizard class - and all of the basic rules mentioned above, of course!
Please check out some of our other products:
Death Knight's Squire (print option available)
Tyrant of Zhentil Keep
Citadel of the Raven
The Tortured Land
Drums at Daggerford
The Solo Adventurer's Toolbox (print option available)
Solo Adventure Bundle 1 (First 4 solo adventures)
Solo Skirmish: The Cult of Mol'goroz
Eberron Solo Adventure: The Saviour of Sharn