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The Heretic Class

Publisher: Dungeon Masters Guild

The Heretic

From the temple shadows, a small figure chants their own holy words to twist and counter a dark cult’s ritual. Where a red portal had begun to open, reeking of sulfur and blood, the light changes to blue and the flap of angelic wings can be heard from the other side.

A half-elf shouts rallying cries and raises her fist to the sky, leading a steadily growing mob towards the cathedral which towers over their city. Though her band’s weapons are meager, the ideas she shares sow seeds of rebellion against the corrupt church and its leader’s oppression.

A grizzled warrior slashes through ranks of zealous knights and paladins, deflecting their spells and cutting through their divine wards with sheer force of will against the almighty.

Heretics check and balance the influence of the gods across the multiverse, exposing corruption and abuse by powerful priests and rooting out Shadowy Cults wherever they may hide.

The Heretic is an intelligence-based mage who steals their magic from uncaring gods and powerful extra-planar entities. They masterfully manipulate the magic of others, using wards to protect themselves from magical effects, and their spellbinding ability to steal and redirect others’ spells. Each heretic subclass also gets their own unique version of the “Versatility” trait, which allows them to apply their Intelligence statistic to one or more other types of rolls pertinent to the subclass’ character fantasy.

Are the gods of your world twisted things from which good people need protecting? Are shadowy cults threatening your society? Has a tyrannical church gone too far, and needs to be knocked down a peg? The heretic is just the sort of hero to do it.

Playtesters and reviewers are spellbound with the Heretic:

“I quite like the heretic”

“The flavor is really cool and the mechanics seem thematic and thoughtfully considered”

“Love the flavor, concept for an Intelligence anti-cleric very cool”

“Oh **** yeah I’d 100% play the disciple of shields. That sounds awesome.”

“Versatile Agility is a ******* cool mechanic”

“Steadfast wards and spellbinding heretic abilities are LIT!”

“Spellbinding is awesome.”

“I can’t wait to play the Heretic class when I make my next character!”

Author's Note:

This class is also included in the larger volume, Rendevel’s Spellbook, and is able to cast many of the spells included in that piece. For those who want to check out Heretic first, this standalone class includes a code to reduce the cost of Rendevel’s Spellbook by the Heretic’s price.

The Heretic has already gone significant playtesting, and I intend to continue updating and adding to it. You'll have access to all of my future improvements to the product based on player feedback, further playtesting and balancing, and maybe even future subclass options.



This post first appeared on D&D Tomb, please read the originial post: here

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The Heretic Class

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