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The Solo Adventurer's Toolbox | Roll20 Compendium

Tags: table random tool
Publisher: Dungeon Masters Guild

ant to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign. - Scott Niedjela

Own the PDF? Click here for a special bundle discount!

Sick of not being able to find a game? Have a burning passion for D and amp;D and everything it represents, but no way to indulge that passion in actual gameplay?

5e Solo Gamebooks presents The Solo Adventurer’s Toolbox for Roll20 VTT! This compendium is the result of many months’ work and contains a complete system for generating detailed, immersive solo 5e Dungeons and amp; Dragon adventures.  And by solo, we mean true solo, without a dungeon master. There is no shortage of solo RPG tools out there, and many of them have a system-agnostic focus. The Solo Adventurer's Toolbox focuses solely on 5th Edition Dungeons and amp; Dragons.

Using this system, paired with 5e mechanics, you can guide your PC or PCs solo through any adventure environment, creating meaningful adventures for them as they journey in the Forgotten Realms (or a campaign setting of your choice).

The Solo Adventurer’s Toolbox covers a variety of topics including quest generation, Random encounter generation, random dungeon generation, random wilderness exploration, discovering settlements, merchants and shopping, downtime activities, random NPC generation, and systems for generating infinite monster encounters all tailored towards the solo PC.

In addition to being a go-to for solo D and amp;D gamers, it also happens to be an excellent tool for DMs as well. The breadth of tables makes it an invaluable tool for brainstorming adventure ideas. This book, paired with your creativity, will enable you to create endless adventures for your weekly game, possibly as you guide your own PC or PCs through them. 

LIST OF CHAPTERS

Chapter 1: Introduction and Overview of Chapters

Chapter 2: We examine the Question / Answer Mechanic that I have created for use with the resources in this book. This simple system allows you to gain answers to any question in the same way as a system like Mythic GM Emulator, but far more stripped down.

Chapter 3: Deals with travel, modes of travel, weather, camping, unmarked settlements and the like. A more detailed system for wilderness exploration is outlined in Chapter 9.

Chapter 4: Wilderness encounters. In this chapter, you will find a d100 table of random wilderness encounters, all with an open-ended nature so that they can be interpreted differently every time. You can use these, or you may choose to use the encounter generation tools in Chapter 14.

Chapter 5: The same as above, but for urban settings.

Chapter 6: The same as above, but for dungeon settings.

Chapter 7: Contains tools for generating quests for your solo PC or PCs.

Chapter 8: Contains tables for the random generation of dungeons and their contents.

Chapter 9: Contains tables for the random generation of wilderness terrain and its contents.

Chapter 10: Contains guidance on merchants and shopping while in settlements.

Chapter 11: Contains guidance on downtime activities for your solo PC.

Chapter 12: Contains some ideas about roleplay in the solo format.

Chapter 13: Tables for the random generation of any number of NPCs you might meet on your travels.

Chapter 14: A collection of tables designed to generate an infinite number of random encounters in any environment, and also answer detailed questions framed by the player.

Chapter 15: A slightly experimental chapter dealing with monster tactics.

Chapter 16: Contains tables to generate monster encounters, with difficulty adjusted for the solo PC. Tables are arranged by environment type and CR.

Chapter 17: Loot tables, Individual and Hoard, arranged by CR.

Chapter 18: An example of solo gameplay using this system.



The biggest plus is having all the tools you need to solo right in the VTT. I've used a lot of system-agnostic GM-less tools and they tend to require a fair amount of additional supplementation to cover all the bases… The Solo Adventurer's Toolbox provides a complete system for playing 5e without a DM and a powerful tool for generating encounters, quests, NPC's and places of interest. Easily customisable to fit your game-world and level of desired complexity, with a consistent format that makes modifying the tables to fit your personal preference a breeze. This toolbox is an all-in-one gift to Solo Players!


Accessing your Content - This title is a compendium only.

Compendium: You can access all of the rules, items, and creatures from this product in the in-app compendium, as well as on the Roll20 web compendium.

Looking for a Solo Adventure to Play on Roll20?

Check out "The Death Knights Squire" full VTT conversion!


Jay Davies

Essential for any DM, even if you have no interest in solo adventuring whatsoever! The breadth of tables and ideas presented in this document warrant the price of admission alone!

Aaron F.

The Solo Adventurer's Toolbox contains a plethora of resources to create adventures, worlds, and random encounters and events to fill your D and amp;D sessions. It's a great resource for solo adventurers, but it's also a wonderful inspiration for DMs to create interesting and unique adventures for their players.

Kristina Chun

Imaginative and wide-reaching... I had problems taking breaks from solo-ing to play with friends!

John Todsen

I couldn't wait to get started on my personal campaign. I'm using a journal to keep myself honest and to keep for worldbuilding notes.

Josh Law from StrMod

Nice for a player. A must for a DM.

Patrick Higingbotham, NonZero Sum Games

What impressed me the most was seeing the question I had answered come to life. In solo play we can reach a level of detail that is very intuitive, rivalling even a group setting.

Timothy Arthur

All in all, this book is a must-have for those looking to explore the concept of solo play with D and amp;D, within any campaign setting.

Please check out our other titles by clicking on 5e Solo Gamebooks at the top of this page.

Check out this great video of Ginny Di demonstrating some of the tools from this book, and from Part 2 as well.

Please check out our full range of solo adventure titles:

Death Knight's Squire

Tyrant of Zhentil Keep

Citadel of the Raven

The Tortured Land

Drums at Daggerford

Caught In A Wizard's Web

Solo Adventure Bundle 1 (First 4 solo adventures)

Solo Skirmish: The Cult of Mol'goroz

Solo Skirmish: Stone, Wood and amp; Thunder

Eberron Solo Adventure: The Saviour of Sharn

Tables of Doom: 5E Solo Adventuring

Adventurers Wanted!: The Dread Vault of Tgozur

Adventurers Wanted: Labyrinth of Lies

Rage of the Rakasta 5e Solo Conversion

Menace of the Icy Spire 5e Solo Conversion

Ghost of Lion Castle 5e Solo Conversion

Toolbox Solo Adventure A1: The Dead Don't Sleep




This post first appeared on D&D Tomb, please read the originial post: here

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