Publisher: Dungeon Masters Guild
Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMs Guild creators that expands on the options found in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual.
Find below a short description of the content you can find in each chapter of the book
•Be free of Yeenoghu's hunger and play as a Gnoll
• Put your nose to the ground and become a Mastar, the new dog-folk ancestry
• Create a Robo, an awakened machine
• Rise up from the soil and undergrowth as a Virdas, a species of plant people
• The new Alchemist class, combining potioncraft and spellcasting into a new way of using spells, alongside 6 of its subclasses
• 26 new subclass options for all thirteen official D and amp;D 5e classes
• 3 new subclass options for the Tactician, the class introduced in Drizzt's Travelogue of Everything Vol. 1
• 2 remastered subclass options: the Assassin Rogue (originally printed in the Player's Handbook) and the War Magic Wizard (originally printed in Xanathar's Guide of Everything)
• 19 new spells, including multiple spells exclusive to the Alchemist class
• 28 revised spells, improving on lackluster spells featured in the Player's Handbook and Xanathar's Guide to Everything
• Expanded rules on cooking, including benefits for cooking, and advise for DMs on flavoring local cuisine in campaign settings
• Expanded rules on mounts, allowing mounts to be trained and bonded with for additional benefits
• New rules for Mythic Heroics, allowing heroic fantasy characters to achieve new heights in their darkest hour