the moral compass
In this Adventure, the party is hired by the nobles of Rustwater to deal with a group of bandits, a seemingly generic quest. However, they soon discover that some things are not what they seem and the fate of this poor town is in their hands. This adventure offers a thrilling twist on the classic tale of good vs. evil, challenging players to weigh their Moral Compass against their loyalty to their employer.
A roleplay focussed oneshot
I created this adventure with a group of four players who are at level five in mind. However, as the DM you have the flexibility to adapt the adventure to suit the needs and strengths of your particular party. Unlike typical dungeon-crawling experiences, this adventure emphasizes intricate social dilemmas and engaging combat scenarios that will challenge the party's creativity and problem-solving skills.
This adventure can last for 3 to 6 hours but can be made longer, you can also include this in an existing campaign