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Bloodied and Bruised – Tomb of Annihilation

Publisher: Dungeon Masters Guild

New Combat Actions for the Creatures in Tomb of Annihilation

The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the ground and causes the earth around it to quake. 

Bloodied and amp; Bruised is a series providing new combat actions for the Creatures in the 5e roster. When pushed to their limits in combat, these monsters, critters, fiends, and foes gain new abilities that aid them in battle, or perhaps spell their doom depending on the circumstances. Bloodied and amp; Bruised takes inspiration from the "bloodied" condition from 4e, making entirely new combat actions that can completely change the nature of a fight.

In addition, Bloodied and amp; Bruised also introduces several "death throes" to the game, marking the demise of certain creatures with a grand explosion, heavy fall, or other unique effect to make the slaying of a great monster a truly unique experience.

Examples of Bloodied Actions

Dragonbait
When bloodied at 60 HP, Dragonbait has the following features.

  • New Ability: Battle Presence. While bloodied, Dragonbait has two reactions per round.
  • New Ability: Scent of Violets. While bloodied, creatures within 10 feet of Dragonbait can smell a strong scent of violets emanating from him. Allied creatures that can smell these violets have advantage on attack rolls against hostile creatures within 5 feet of Dragonbait. The smell of violets ceases if Dragonbait is incapacitated or reduced to 0 hit points.
  • Trigger Ability: Cornered. When first bloodied, Dragonbait can make a melee attack against a creature within range as a reaction.

Giant Four-Armed Gargoyle
When bloodied at 73 HP, the giant four-armed gargoyle has the following features.

  • New Ability: Pummel. While bloodied, the gargoyle fights with impressive speed. If the gargoyle hits the same creature with four or more attacks on its turn, the creature is stunned until the end of its next turn.
  • Trigger Ability: Fly Away. When first bloodied, the gargoyle can use its reaction to fly up to 30 feet away without provoking opportunity attacks.
  • Death Throes: Elemental Explosion. An elemental explosion creates a shockwave of energy. Each creature in a 10-foot radius of the gargoyle when it dies must succeed on a DC 15 Dexterity saving throw or take 16 (3d10) bludgeoning damage.
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Check out the rest of the Bloodied and amp; Bruised series 

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This post first appeared on D&D Tomb, please read the originial post: here

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