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I still NEED MOAR POWER!

So no one feels outta the loop, the title for this post is pretty much the victory line said by one of your playable characters in our next game!

Name: MegaMan X: Command Missions
Genre: RPG
Developer: Capcom Production Studio 3
Publisher: Capcom
Game Design:
Yoshinori Takenaka
Composers: Shinya Okada, Yuko Komiyama, Seiko Kobuchi
Release Year: 2004
Systems: Gamecube(yay, this is the one I played), PS2

Story
Mavericks and Reploids

In 22XX AD, a new substance known as Force Metal was extracted from the debris of a small meteorite. Technology based on the metal revolutionized the field of Reploid Engineering.

Giga City, an artificial island in the middle of an ocean, was built purposely for the mining and smelting of Force Metal. Everything seemed to go well until a band of Reploids armed themselves and launched a rebellion on the island.

Its leader, Epsilon, was branded a Maverick by the Government, and dispatched a Maverick Hunter team to Giga City to liberate Giga City from Epsilon's grasp.

As X, Zero, and a Hunter named Shadow, who is sent with them because of his familiarity with the island, travel to the ruins, a collapsed pillar separates them. X must then fight his way to a place where he and Zero are reunited. Upon reaching Epsilon's destination, Shadow betrays the team, Epsilon's Cadre appears and knocks Zero away. X has no choice but to escape and gather a resistance team to assist in defeating the minions of the Liberion army.


That was a mouth full. I always liked X's Universe. It would love to make a post about MegaMan X9, though that is way more then a sequel or trilogy!

Characters
Can't do the Final Strike alone!

X,Zero and Axel(who is pretty new himself) are joined by some fresh faces only seen in this game. I liked these new characters and would love to see them used again in a sequel. Cinnamon, Marino, Massimo and Spider are the other members that make up your party. Each with their own unique skills that make each of them worth playing.

Cinnamon is the healer in the party, chances are she will be used a lot. Marino is your quick thief/ninja who you would use to steal useful items from enemies. Massimo is your big guy tank, who took and gave good damage. Spider is your Setzer(from final fantasy 6) type. Using playing cards as his weapon. Now off to the game play section, where we will take a look at each characters unique abilities.

Gameplay
it's not a platformer?!?

This time around, X plays by the rules of a rpg. The battle system is turn based, sounds pretty normal right? Well here is what makes Command missions different from you average turn based battle system.

Lets start with each characters unique abilities called" Action Triggers".

Cinnamon's is called "Angelic Aide". It is done by rotating your analog stick multiple times to make hearts on the screen grow. The bigger the hearts, the better the healing. This was kinda hard to do. I had to use the palm of my hand to get all hearts of screen!

Marino's is called "Emotional Reel". It was a slot machine game where you had to match up three of the same picture to do an attack or steal. Once you got use to the patterns of each picture, it was pretty easy to choose which attack you wanted. Not to mention, the higher your WE bar is(you bar for using action triggers) the slower the movement of the slot machine.

Massimo's is called "Berserk Charge". Buttons unlocked depending on how much damage this move did. For example, to unlock the third button, you would have to deal 3k damage with this move. Each button has to be mashed enough to fill up a bar. The first bar is a damage modifier. The second bar is for status affects. The third bar is for a critical hit chance and the last bar mad this move hit more times.

Spider's is called "Fortune Card". It is pretty much poker. The different hands you make have different effects, like 2 pair or flush.

X's is called "Charge Shot". Just like X does in a his video game's, he charges his shot up to do more damage. The interesting thing is that X's changes depending on which hyper mode form he is in(more on the in a second).

Zero's is called "Command Arts". If you have played Final Fantasy 6(yes, another reference from this great game) then you have done this action trigger. It is similar to Sabin's Blitz technique. You have to put in controller motions(like fireball motion or dragon punch motion) to do multiple attacks. You can put in as many as you can before time runs out. Zero also had some changes in his different Hyper modes.

last but not least, Axel's is called "DNA Change". There is a huge map of all the bosses you killed. You have to use each button to create a DNA string of the boss you want to use so Axel can turn into him. For example, this is the DNA string for a boss called Wild Jango: AXAABYBA. Each button represents a Gamecube controller button.

Lets touch a bit more on the other options you have in battle.

Everyone has a hyper mode. Some people have more then one like X. It is just like X to have multiple armors in one game, heh. Pretty much it is a boost to damage or gives invulnurablities to your player character.

Aside from just normal attacks, you can use sub weapons. Some may be extra damage and some are used to steal items(this was a % chance, unlike Marino. She has a 100% chance to steal) or cause status effects. Using sub weapons takes energy from your WE bar(the same one you use for action triggers).

Now the last thing I would like to talk about is FINAL STRIKE! This happens when you do enough damage to an enemy, but you don't kill him. There is a bar you have to break(Kinda like breaking through their defense) and after you break it, your chance for final strike appears. It is pretty much an all out attack where you gain bonus FME(it stands for Force metal energy, which is used to refine force metals). A quick note, force metals are pretty much equipables with effects like adding extra hps and what not.

Ok, now for our requisite video! Minor Spoilers ahead! This video shows one of Zero's special hyper modes. So if you don't wanna see it, skip the video.



Zero looks cool like that. Another reason why this game should have a sequel is the art gallery(this game has a lot of unlockables like art, music and cinematics). There are a lot of cool designs for X that he could use as hyper modes in the sequel.

Final STIRKE!
I mean....thought...final thoughts

I have always liked Mega Man growing up and I still do now. It was nice getting to play him in something other then a platformer for once. I ended up enjoying him in a different atmosphere.

Game play, cool characters, awesome designs in the gallery, and the victory music after battle(I also like other tracks in the game as well, but oddly enough, the victory music wasn't in that video...) is why I think this game should get a sequel!

Preview
Wolves that won't blow your house down

Tune in next time as we go sky diving into the world that is Kya: Dark Lineage.


This post first appeared on I Dream Of Sequels, please read the originial post: here

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