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Game design steps with killer robots

In my last post, I got most of the Killer Robots game laid out. I did the following: Decided on a story line Got the artwork Created the first screen, the classroom Wrote a function to get the robots to move and another function to get the robots to turn into a fireball when the player clicked on them. Created sound functions to play background music when the game starts, make an exploding sound...

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This post first appeared on 7GenGames – 7 Generation Games, please read the originial post: here

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Game design steps with killer robots

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